Rolling Word Play – 20

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Robed Prosecutors, Ribs Ringleader and Professes Started.

Robed Prosecutors
The robed prosecutors of Ashuln are both revered and feared for their devotion and lawful powers granted to them by the city-state whenever they wear their formal robes.  But recently, another figure dressed as a prosecutor has been targeting the other law-makers.  Who is this figure and what do they want?  How far are they prepared to go to deal out their brand of vigilante justice?

Ribs Ringleader
A Bone Doctor is not just a medical practitioner but someone who can wield the arcane to manipulate bones and bend them to their will.  This specialist skill starts with carrying out experiments with bones from a corpse. They can learn to alter their shape to sharpen them and use them as flexible weapons.  They can also mend the bone fragments.  Once this is achieved they can manipulate their own bones, fixing damage sustained and even temporarily dislocate in order to squeeze out of a tight situation. As they advance they can move the bones through air using only the power of their magical connection with them.  A highly skilled Bone Doctor can even manipulate other creatures’ bones, causing damage and controlling their movement.

Professes Started
An item that is in the form of incense. In its presence, those that are not aware find themselves professing truths and internal thoughts.  The effect comes in three stages, without the creature knowing that they are communicating personal information.

Stage 1 – Say out loud how they’re feeling – DC 12 Charisma save Stage 2 – Say what’s on their mind/what they’re thinking – DC 14 Charisma sav Stage 3 – Confess the deeds and guilty acts they have commited – DC 16 Charisma save

Rolling Word Play – 19

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Shrill Experts, Replaces Confining and Onions Relatives.

Shrill Experts
There are creatures called Rills that are so advanced in terms of sound manipulation that they can harm and stun their opponents with the mere use of their voices.  Unlike most humanoids they have 4 lungs and many air vents. They also have keen ears.  Their incredible aural powers have been developed mainly as a result of internal wars, meaning their own audible defences are also very strong. In terms of physique they are top-heavy with good strength and wasp-like eyes on either side of their head.  Their legs are thin with bird-like feet, giving them good agility and balance.  There is a rarer mutation that gives them four legs, and these are revered in Rill culture and obtain a high status in their society.

Replaces Confining
Welcome to Hamrash prison.  This salty plane of existence is a giant, infertile field. Plants do grow here – a variant of water cress – but they have little nutritional value and the prisoners need to eat a lot of them in order to survive, essentially turning them into cattle. There is one pool of water and the city state has created a number of artificial shelters.  The prison is very effective in humbling and wearing down the most temperamental of prisoners, but the city state has the moral issue of deciding whether to ‘police’ the prisoners’ behaviour in the prison or to leave them to it.

Onion Relatives
These rotund humanoids known as Inshi, appear to have a shiny, glossy skin.  It enables them to regenerate damaged cells and recover hit points. The skin can also be shed, peeling back to reveal an inner skin without the ailments of the outer.  When they choose to do this, their maximum hit points and strength are reduced, but they are fit and healthy once more.  Only a severe wound would affect the inner layers. They have approximately five working layers (depending on the individual) before the inner organs become exposed.  Here is an example of their stats in 5e (Int, Wis and Cha stay the same):

Outer Layer:  Str:16, Dex:10, Con: 18, Hit points = 40, Regeneration rate = 0

Layer 2: Str:14, Dex:12, Con: 16, Hit points = 34, Reg. rate = 1 hp/round

Layer 3:  Str:12, Dex:14, Con: 14, Hit points = 28, Reg. rate = 2 hp/round

Layer 4:  Str:10, Dex:16, Con: 12, Hit points = 22, Reg. rate = 3 hp/round

Layer 5: Str:8, Dex:18, Con: 10, Hit points = 16, Reg. rate = 4 hp/round

The Inshi can recover their outer skin(s), but it is a painful process that takes a considerable amount of time to do.

Rolling Word Play – 18

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Rallies Swings, Events Tilting and Reserved Sawdust.

Rallies Swings
The thieves guild has an assault course that tests their agility and ability to work together.  New initiates have to wait till at least four creatures are ready to join the guild before they’ll be considered.  They must then take the assault course together by each completing a lap of the course with a bundle of goods (represented by a sack of stones) and passing it onto the next initiate.  Failure can be very costly as there are not only dogs chasing the runners but also swinging weaponry to dodge and walls to climb.  Those that get hit by the assault course obstacles can become crippled for life or even die.

Events Tilting
Ambal’s Trembling Disk is a very powerful magical item.  Its size makes it very distinguishable as is it has the appearance of a black rock and so heavy that it uses a four-legged stand, making it a similar size to a desk. The central-top area of the disk is separate from the outside.  In shape, this central area is flat and then curves into a ball at the bottom.  A skilled magic user who has taken time to master the device can project a visible area of land up to 300 ft. onto the disk and start physically moving the central part of the disk up, down and around.  This causes the chosen area of land to do the same, affecting any creatures or buildings in that area as if hit by an earthquake.  It has been used in city defence and even carried into battle warfare before.  But where is it now?

Reserved Sawdust
In the Gamalen Forest, the wood lives on beyond the death of the tree.  This wood attempts to protect the soil beneath by crawling worm-like on the ground and find the best place for it to finally decompose.  One clever entrepreneur realised that if the wood is taken from the forest, it can have other uses.  Reserved Sawdust is a thieves’ favourite tool to cover their tracks as when dropped on the ground it looks for damp patches to cover and divots to fill.  Before long, the ground looks as if no one walked there at all.

Rolling Word Play – 17

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Extremely Parenthood, Pampering Caves and Translate Servants.

Extremely Parenthood
The Basin of Innocence if a profound place, which includes many items of curiosity as well as some wondrous magical items.  The feeling when entering is hard to avoid, however and affects the whole body.  It is a squeezing, popping sensation as if sucked through a worm hole whilst flying at high altitude.   Those who are swept up in that feeling (the equivalent of failing a Wisdom saving throw in D&D 5e) become very young versions of themselves.  Roll 1d6 +6 to determine their new age.  Now, best try and retrieve the object they came there for (if they can still remember) and find a way out.  The age effects last for 1d6 days after leaving the Basin.

Pampering Caves
The Doljer Hills have an extensive network of caves and hot springs, which attracts many travellers and rich aristocrats with ailments, who flock to the bath houses to be pampered and revived whilst enjoying extensive views of the plains below.  But those that do make the journey must make sure they go to the right caves, for there are also many faux bath houses.  Many travellers have found themselves in bath houses run by bandits, who store stolen goods further inside the cave complex, and also bath houses of ill repute for other activities.  Which will your adventurers discover?  How far into the cave complex do they wish to go?

Translate Servants
The Fellowship House is a bastion of civilized society, where ideas are shared, the ways of the world debated and much feasting is had.  But it is built on the back of slavery, much of which has been imported for labour. However, there is a plot underway by the servants to overthrow their masters.  Will their plot be translated in time, and if so, whose side will the adventurers take?

Rolling Word Play – 16

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Prefers Notary, Actual Materials and Cheeks Rejoin.

Prefers Notary
In one kingdom the power not only sits with royalty, but the Queen’s notary who over time, became her lover and partner in plotting the kingdom’s future behind the King’s back.  The King had been oblivious to this turn of events until recently.  But now he’s starting to ask questions and suspect there may be something more between his wife and her notary.  A plot is formed to knock him off and replace him with someone they can control (an actor, or an illusion from a trusted mage).  Will they succeed and if so, how long can they keep up the façade?

Actual Materials
A gold mine has been producing very little in precious metals and the local community is concerned that the mining company will go under.  Despite their lack of success, work has not ceased and does not look like slowing with those in control determined to continue.  The occasional pieces of glittering gold have emerged, but it isn’t enough to run a mine.  The minors are unmotivated whilst some haven’t been paid in weeks.

There are two illusionists working for the manager, who oversee the mining and carry out inspections. They have been hiding the gold in plain sight making it look like solid rock, and have been sifting out the hidden gold and storing it elsewhere for their own gains.  What is their aim?  Does the manager know?

Cheeks Rejoin
The sacred cheeks of Almara are 2 pristine velvet cushions, made of exquisite material.  They have been kept apart in separate palaces belonging to the Sultan of Almara.  There has long been a myth that the two together provide a coded message for finding the tomb of the first Sultan and untold wealth therein.  However, this interest has piqued recently with the disappearance of one of the cushions, presumed stolen.  Who has the cushion?  What other parties are interested in obtaining the treasures? Where is the tomb located and what lies inside?

Rolling Word Play – 15

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Handbag View Downward, Laughed needlessly and Connectors Parked.

Handbag View Downward
A mage created this bag with two pancake-sized portals that both link to the inside of the bag.  It enables anything within this bag to be in constant motion between the portals.  It was created as a good way to store chemical objects that shouldn’t settle (certain fluids that would turn to solid or explosive ingredients) but it can also be a very effective ranged weapon as it will be at full speed when released from the bag.  When extracting useful contents from the bag, a spell such as Featherfall (D&D) or a Slow spell prevents the contents from splattering everywhere.

Laughed Needlessly
A certain name triggers this curse upon all those in the vicinity of hearing it when it is spoken by someone. Why this powerful prank should work, no-one is sure but it is not fixed to any area.  It follows those who know of its power around, like a virus, spreading onto others who witness the effect.  Urban myths say the person is real and living, but common sense must surely mean they have changed their name by now to avoid complete ridicule.

Connectors Parked
The gates to the Avass – an imposing pyramidal structured tomb – are all connected.  All it takes is for one door to be triggered by opening it and all gates are uniformly activated.  This turns on the life and traps within.

Rolling Word Play – 14

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Filed Cliff, Confessed Limp and Unlocked Accusation.

Filed Cliff
This adventure begins out of a town when a dying man whispers the word ‘cliff’ to the party of adventurers. Enquiries lead to more questions than answers… To the watch of the town, a Cliff refers to a dead end; an unresolved crime which they could chuck resources at forever at still not solve.  There is also Posthumous Cliff; a physical cliff-face notoriously known as the last stop those that want to forget.  There is also a famous bard known as Cliff Tabard who disappeared many years ago. Where will the trail lead?  What happened to the dying man, and why did he utter that word?

Confessed Limp
An ancient swampland contains miniature magical elements or creatures that dwell in the moist air.  They attack and feed off those with a guilty conscience, so that the traveller literally feels the weight of the world in their leg.  They limp on, their movement impaired by this additional weight.  Until they atone in some way or die, thus starving the elements/creatures feeding of this guilt, their limp will continue.

Unlocked Accusation
The treasured lock of hair belonging to a powerful sorceress has been stolen.  But for what purpose?  The full green moon is approaching its fullest point in 3 days’ time.  Is trouble of a magical kind brewing?

Rolling Word Play – 13

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Petal Rafters, Organ Jive and Postponing Jeers.

Petal Rafters
A fey retreat for weary travellers to be revived in a number of different ways.  Although housed in an average-looking tavern, clients are escorted up a narrow staircase and into a forest scene.  the upstairs has been transformed to look like a forest glade and the floor consists of flower petals, which are soft on the feet but solid to walk on.  Any actions that the fey workers deem inappropriate however, and the floor gives way underneath the naughty traveller’s feet, either trapping them in a petal bind or letting them drop to the floor below.

What is beneath the petal floor?  Is the city aware of what goes on in this building?

Organ Jive
The mightiest known organ known in all the kingdoms has to be the Jive Organ, belonging to the Mountain Dwarves of Jive.  This colossal organ is formed from the very mountain in which it was built, using both natural and dwarf-engineered vents to move the air effectively. It is not only a way of heralding news and calling workers home from the mines; it is also an effective deterrent for those who would otherwise try to invade.  The lowest vibrations can topple armies and siege engines from the mountain path as well as cause landslides.

Postponing Jeers
The Correction Cap is useful, but something to be used with caution.  Using complex magic, it can tweak probabilities and possibilities to improve the wearer’s success in achieving a task.  However, it always has to re-right itself, which can provide an unfortunate kick-back for the wearer.

If a roll is unsuccessful, the Correction Cap will automatically cause the player to succeed. The wearer can then reset the correction cap, meaning that it will fail the next roll they would have otherwise succeeded on.   However, the player can keep the benefits of the cap going for up to 4 rolls (converting failure to success).  If this happens, they will then experience a big downturn in luck.  Either 4 fails or 2 critical failures (for the GM to decide). It is also possible that the cap explodes (e.g. a natural 1 on the dice roll).

Rolling Word Play – 12

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Goes Junior Moods, Revised Toffee and Eloquently Zapped.

Goes Junior Moods
There is something abou Merrymay Town that effects its citizens.  Why else would they cry, laugh, play and sulk just like children, despite their physical age? With this merriment comes an edge. Organisation and long-term thinking is lacking and the mood of the group can change very quickly.  Rules are often broken and a new ‘ruler’ may last 5 minutes or begin a long tyrannical reign. Expect lots of emotion, bursts of creativity and savage law.

Revised Toffee
This sweet, chewy treat was created by an entrepreneurial rogue with a flair for creative magics.  Its secret is said to be the songs played by a master bard whilst it is being made.  The magic of the music mixed with the active toffee-making, created a layer of enchanted life within the toffee mix.  The result is, whilst this charmed toffee is being chewed, the user can pick up feelings and senses that surrounded the toffee during its life up to the present time. This means, that the sights, smells, sounds, even the atmosphere of where the toffee has been will leave a trace that the perceptive toffee chewer can detect.

Eloquently Zapped
People in the religious town of Jorn have been disappearing.  The common connection between the unseen victims is that they were under the weather when last seen.  Some were known to have recently been in an argument, whilst others had become quiet and noticeably sadder than usual.  The reason for the disappearances lies with a priest known by Guthrey.  He is a contented, pleasant fellow and those in the town trust and respect him both for his pious and calm nature.   However, he so offended one powerful witch that she cursed him from afar.  When he now takes confessions from his guilt-ridden subjects, his suggested atonements (such as bathing in the river and asking for forgiveness) send them to a pocket-plane created for them to repeatedly carry out those tasks indefinitely.  Will anyone spot the pattern and stop Guthrey from doing any more accidental damage? Will the pocket plane be found with or without the Witch’s help?

Rolling Word Play – 11

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Penny Swans, Zealous Unity and Spine Frock.

Penny Swans
Three city-bound travellers find shiny pennies from unknown origin.  These curiously pretty objects have a signet carved into the coins and appear to be lucky when the travellers are able to avoid immediate dangers and make uncanny decisions.  The more time goes on, the stronger the bond between the traveller and their penny. The truth is the pennies are magical entities that cannot walk to the city themselves but using their disguised form, can manipulate other creatures to aid them on their mission.  What is the origin of this species?  What mission are they on?

Zealous Unity
The clans of Caldrin, Zarrow and Nercannel form a strained township called Clan-Arrol (Arrol is the river beside which the town is based), which ties the clans together.  If the clans were left to their own devices, they would likely form separate towns or find a semblance of peace, but their unity remains in place thanks to the conniving mind of the town mayor Wezsel Caldrin.  The incoming tax money that forms the treasury is used to run the town and to keep the peace.. at least on the surface.  The rules of ‘spreading unity and harmony’ are strict.  To get around these rules, there are many gangs in operation, all vying for a greater share of the gold and land available. However, many of the gangs are simply agencies of Wezsel Caldrin, spreading disharmony and squabbling among the clans and stopping any outright rebellions.  Will Wezsel continue to reign unchallenged?  And if not, what would the outcome be?

Spine Frock
A dress that attaches itself to the wearer. It is an attractive silk dress that feels smooth to the touch.  However, once worn it’s curse becomes apparent for it cannot be removed.  Instead it bonds with the wearer, attaching itself to them almost like an outer skin.  Once the wearer becomes attuned to the garment, they can use it to safely stretch their spine up to 6 feet and shrink by up to 2.5 feet (if the wearer is less than 5 feet tall, than the distances are halved).