Critical hits and misses are the blessing and curse of a roleplayer. They can provide classic moments when a character shines in combat, or fails so atrociously that the scene runs like a slapstick action scene from a silent film.
Often though, the results can be underwhelming, with critical hits still doing less damage than expected or a critical miss that passes by without comment.
I enjoy improvising critical miss effects but the decisions are inconsistent, so I wanted to create a system that the player could roll to determine the outcome. I also read comments online about how critical miss consequences were unfair to fighter classes who are more likely to suffer from these effects.
This set of simple rules using a single d6 die aims to add the possibility of an awesome critical hit as well as provide rollable consequences for a critical miss. By doing both, the combat system remains balanced but adds exciting possibilities to the mix!
Each table has a 50% chance of not adding any effect, meaning the critical hit doubles the dice damage as usual, or the critical miss does not affect the player’s actions beyond missing their opponent. If they roll the other 50% though, things get interesting…!
It has been a busy few months as I hit a creative period. Following that was the inevitable administration; simpler tasks but no less time consuming! I am delighted to share this new set of ideas, that I believe will be a fun addition to any home campaign.
Glitzz’s Guide to Potions and Floral Amulets is a magical, easy-to-use collection that I adapted from a previous product (The Magic of Nature). For all 35 potions and floral amulets mentioned, it describes its effects and its rarity, which will affect its cost and availability. The ingredients used are also mentioned, and there is a table of ingredients with appearance, terrain where it is found and rarity, in case the DM wishes to allow players to literally ‘home brew’ their own potions and floral amulets!
The Hidden Sanctuary
Using the tables in the Dungeon Master’s Guide to create rooms and content was a fascinating process. It gave me the background with which to build up an adventure. The result was not what I expected and I was excited by the scenario.
The Hidden Sanctuary can be applied to any temple scenario and adds extra layers to a distinguished place of worship. What lies beyond the grand outer halls is sensational and could lead to many problems if discovered. The players will need to decide what to do with this information.
Treasures of the Desert
I was excited by the idea of creating a collection of 100 magical items. I created magical items for other modules and enjoyed the process. It soon became clear just how much work creating 100 items in a row was, but it was very rewarding seeing the collection completed.
Having the treasures come from the desert was a way to bring the items together under one theme. I based the desert on The Da; the prominent land mass in my home campaign. In that, it used to be a much different landscape and the Elven kingdom known as Chan’Danis. The idea that the desert dunes hid many lost artefacts from past kingdoms was an attractive one, and that sometimes a fortunate or persistent adventurer would uncover a tomb or ancient settlement containing these treasures. Only the Desert truly chooses when to reveal its secrets.
There are no future products in development at the moment as I will be spending the summer concentrating on other parts of my life, but I hope to create some quick documents if and when inspiration strikes during my home roleplay campaign, Agora Core. In the meantime, have a good summer!
The D&D group I DM are currently crossing the seas and decided to create a module based on their adventures. It turned out to be a much larger volume than anticipated! I am very pleased to release this to other groups and DMs who are looking for buccaneering, sea-swept adventures to add to their stories.
This was always going to be a product where the author’s royalties would go to a charity. It’s a strange time for everyone, and I wanted to help in some way. In buying this product, you will be helping ASTEP (Artists Striving to End Poverty); their Arts Resilience Fund is designated to bring the arts to those most in need during this time.
The islands of the archipelago are jealously guarded by greedy rulers and powerful, wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.
There are 30 different scenarios and many unique encounters as well as some classic watery foes! There are also 60 different treasure items, all rated from low to high, depending on the encounter.
Happy adventuring, and stay safe and well out there!
Since my last blog entry, a lot has happened in the world. Limitations are very hard in terms of separation from loved ones and social activities that people depend on. Every plan we had this year is out the window and we are indebted to those workers who enable us to continue to live our lives in isolation. One positive is how limitations focus the mind on activities that can be done. With that in mind, I’ve been busy updating and compiling my fantasy RPG publications into comprehensive collections.
Compendium of Fantastical Ideas
It was very satisfying combining all five books into one collection. This was always the plan, as each contains sixty unique ideas, so five books creates a total of three hundred ideas, which seemed a good place to stop the series.
I created these stories in late 2018 and the Covid-19 quarantine gave me a chance to revisit these and update them, which was a lot of fun! Now they are in a collection of their own ready to provide entertaining to someone else looking for a bit of escapism and interactive story-telling.
I have just finished the fifth installment in my Fantastical Ideas series and I’m thrilled to let it out into the world. The Creature Encounters book is A collection of 60 creatures and 60 quest ideas. Each creature is unique and has Commonality rating (common-very rare) and a Danger rating (low-very high).
Over the past year, I have been collecting ideas for quests and characters that could be used in roleplays. The context or system wasn’t so important, just that the idea was original.
I’m now in a position where I can format and publish these ideas in a series. From Urban-based adventures to Rural (mountains, forests and swamps). The latest in the series add an extra layer – they are items and characters, but each comes with its own quest idea as well.
These are all available now on DrivethruRPG and links are in the GM Tools page. I’ve had a lot of fun creating them and I hope that players and GMs get a lot of enjoyment out of playing with these ideas in their campaigns!
My final product of the year is for any RPG system. This is a project I started last year where I created ideas from random words and allowed the flow to create a scenario. This is the first of what I hope will be a series of books. The Urban Environment is always a rich bed of encounters – wherever people mingle, drama will inevitably follow!
This book contains sixty different Urban-themed ideas that can be added to any story-based scenario. Perhaps a Games Master is running a campaign at home for a group of players and needs to give them a mystery to solve or they simply want their town or city to have some added flavour. You can even combine the ideas together to form complex societies or mysteries for the players to investigate.
Another busy month in the workshop has resulted in a festive adventure
suitable for parties both new and experienced. I really wanted to work
on the format of the adventure and not add too much detail. I feel that
the module should be both accessible for the Dungeon Master and allow
both them to add and embellish characters and plot as they wish. The
more comfortable and confident the DM, the better it is for the
So, what is going on in The Low-Elves: A Festive Tale?
Two Low-Elves thought they were unique among their kind, but after their
father’s death, his will reveals that he had other siblings. Now, they
are desperately looking for adventurers to help fulfil their father’s
dying wish; to bring the family together again for the Winter Festival.
This adventure has been designed specifically to give the Dungeon Master
an easy-to-use guide for running the adventure, including travel
encounters, locations each with concise details such as information to
gather, venues to visit and plots to untangle. Finally, stat blocks
which are clear and easy to understand.
Four locations to explore
Random Encounter tables for four different terrains
Low-Elf Player Race
Encounters for Low-Mid level parties (1-10)
Creature Encounters with Challenges ranging from 1/4 to 7.
Twenty Festive-themed Magical Items (Uncommon to Legendary)
The stage is set, now it’s up to the Dungeon Master and the players to fill it with magical moments!
This Autumn/Fall I have completed my biggest D&D module to date! Many cafe visits drafting out ideas and online researches for creature stats later has resulted in a 72 page product! This wasn’t my initial intent, but it’s funny what happens when you go with the flow!
The module is a stag party/bachelor party. Bold and daring adventures are wanted to give the man of the hour an unforgettable, life-enhancing experience! Barathol Hemilsduke is an impressive human being, engineer and philanthropist and this weekend, he is finally getting married to his childhood sweetheart, Erta. His friends wish to give this most prized bachelor a send-off to remember, but what to do for a man who has achieved so much and who already has everything he needs?
That is why they are entrusting the success of this event to wild and wily adventurers who have seen the world and are prepared to take risks. who better to surprise Barathol and give him the most thrilling night of his life. So, there is spending money and a reward waiting for the right group of mercenaries prepared to take their test and take Barathol on the stag party of a lifetime!
This module contains the following:
self-contained adventures – the brothel, pub crawl, pit fighting, the
grand ball at the palace, the college of magic and the Iste Rae Festival
– providing plenty of options and replay-ability.There is also a final
section where memories and experiences start to get messy!
Rules for getting drunk as the PCs will need to avoid dropping to -5 Sobriety Points and falling unconscious.
33 different alcoholic beverages to sample!
42 different ready-made NPCs with stats, abilities, actions, Challege Rating and XP
NPCs are created for low (Levels 1-4), mid (4-8) and high (9-12) levelled parties.
Treasure Options including tables for searching, trinkets and magical items for the DM to choose from and the PCs to find.
I was recently asked to design an adventure suitable for a eight children; one that wouldn’t have any violence but would require puzzle-solving and have fun treasure. This is how ‘Journey into Twilight’ was born. The most taxing task part was eliminating violence as that so often drives the player vs opponent encounters. But it was fun to provide a framework around Non-Player Character encounters without getting bogged down with the usual stats, skills and special actions. This was much more about the player options and how the NPCs might interact with them.
I tried to keep the quest simple, but ended up creating 15 pages of notes, table options and maps. There are puzzles to solve, decisions to make and strange creatures to catch. Although there are no turn-based combats in this module, there is plenty of danger. And of course, there are fun items to find and fantastical experiences to remember!
If you are interested in giving it a try, please do let me know how you get on. I hope you have a magical time!