Rolling Word Play – 10

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Herbs Learn, Aura Jolly and Number Audit.

Herbs Learn
A wooden bridge between the village of Orrow and the market town of Flerin has become unsafe, keeping the villagers from trading for supplies.  Something was using the vegetation beside the bridge to whip those travelling across. It almost got old Snor the peddler, but his donkey wasn’t so lucky and fell out of sight into the dense swampy ground below.

The vegetation itself is carnivorous and is attacking those that cross the bridge. When the adventurer’s pass by, roll 1d6 for the plant’s new tactic:

1-2: Disguises themselves as beautiful flowers and fruits ready for picking. 3-4: Aggressive ambush 5-6: Low growl trap as if something lurks underneath the bridge.

Aura Jolly
A magnificent garden produces an effect part illusion-part drug, inducing the visitors to seeing happy, vivid colours when in fact it is nothing of the kind. Faeries and other fey folk wait till the visiting creatures are intoxicated, and then pounce on their prey.  But what is their end-game?  And who is the ring leader?

Number Audit
Those who know it, call it the Valley of the Five.  Whenever a group passing through number more than five or have more than five of an item (for example, five swords), one of the creatures/items disappears. If there are still more than five items or creatures, the effect will repeat.  The only way to stop this effect from recurring is to split the party and the items between them.  Why does this effect occur and where do those who have disappeared end up?

Rolling Word Play – 9

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Detect Cattle, Trap Brains and Snake Tilt.

Detect Cattle
A farmer’s cattle have all disappeared from his ranch/farmstead.  A few individuals have been found wondering outside the area, and seem completely bewildered.  A plant known as Cow Slip was used to entice the cows towards Tipper’s Dyke.  This local patch of wilderness looks oddly darker than the surroundings and objects that have fallen into the dyke have disappeared from view.

The dyke contains a wild portal going to another plane.  But where does it lead, and who deliberately enticed the cows there?

Trap Brains
A trap that contains a pit full of detached brains.  They are able to survive on a liquid solution and have grown large root-like cords to continue to drink and circulate this life-giving brine.  The living body of a creature that falls into the pit will be attacked by the other brains who will attempt to squeeze into an hole they can find and usurp the creature’s own brain.

Snake Tilt
A bridge not only provides a way across difficult terrain, it also provides a singular point of travel, which is useful if you want to stop others trespassing. The Snake Tilt Bridge connects two rocky ledges that sit above a stream of magma and is designed in a colourful, attractive way to look like a snake.  For those who understand its meaning, it is a deterrent.  A perceptive creature will see a slit in the far side of the bridge that indicates it is not connected to the far ledge.  Only the first half of the bridge is supported underneath.  A party that goes across will get to the centre without any trouble, but as soon as enough of them move past the middle, the bridge will become unbalanced and tilt into the magma stream below.

Rolling Word Play – 8

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Rescue Basis, Earth Dream and Slug View.

Rescue Basis
An emergency state where all the constructs (be it future sci-fi or golum-type creatures) will attempt to save all creatures from threats.  This can be helpful if characters are in real peril, but it’s also difficult for them to do anything new if the constructs believe this presents a risk.  The interesting part here is why was the Rescue Basis was triggered in the first place and how it can be stopped.

Earth Dream
In an ancient woodland, or where one once stood, the ancient trees and fungi created a complex organic highway of energy underneath the ground, becoming an unconscious super-structure. In this vast area, the soil itself imagines creatures or an altered landscape and this in turn creates changes in the land.

But why is the land dreaming so?  Is there in fact a parasite that is causing it to slumber and manipulating its superhighway?  To bring peace to this infected, toxic environment the adventurers will have travel into its heart and wake it up.

Slug View
The town of Chilwen wishes to send adventurers into the nearby woodland to investigate why a barron mound of earth the size of a hill has risen at its centre and decimated the trees.  Anyone investigating will discover a massive migration of slugs rising to the top of the hill and into a dank, smelly hole. Within are many organisms that thrive on decay such as worms and other insects.  These particular worms are blind and viscous and follow the slug trails to find what they can devour.  In the centre of this mess is the source of this disturbance.  A magical artefact discarded by their owners and left to rot in the ground. What is it and why was it abandoned?

Rolling Word Play – 7

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Nearly Liability, Adopt Honey and Ended Ledge.

Nearly Liability
A punishment, usually a fine, given to executioners who fail to kill their criminal subjects satisfactorily.  A public hanging or beheading is thought of as the kingdom’s ultimate punishment and a simple but effective deterrent to other would-be criminals out there.  A miscalculated blunder by the punisher is seen as diluting the deterrent at best, and an embarrassment to the kingdom at worst.

Adopt Honey
A forest guardian who takes on the form of a cute, smiley little girl.  Its actions are polar-opposite to the Will ‘O Wisp, which tries to lure travellers to their doom.  In direct contrast, Honey guides travellers through the forest as quickly as possible (as much for the sake of the forest as for the travellers).

Ended Ledge
This strange ledge sticks out on top of a high cliff and is said to be un-walkable by locals and experienced travellers alike.  And yet, something glistens curiously on the end point of the cliff.  Those that have tried to investigate have never succeed in discovering more about the mysterious object and have suffered injuries and even death as a consequence.

Roll 1d6 to see what happens to the player attempting to get to the cliff’s edge: 1-2: The player dimension jumps over the edge of the cliff. 3-4: The player dimension jumps 10ft past the edge of the cliff. 5-6: The player is on the underside of the cliff.  So long as they can maintain concentration (DC 12 Constitution Save) they can remain in their strange upside down state and discover items there.  Otherwise, they fall.

The way to get to the object is to react once the magic protection has been rolled, using athletics or Acrobatics check.  What is the glistening object?  Why is it on the cliff edge?  The GM will decide.

Rolling Word Play – 4

Creating RPG ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Lying Spoon, Slim Treasure and Motionless Snow.

Lying Spoon
Anything a person eats with this piece of cutlery will disguise the taste and deceive the taster. A delicious dessert will taste fowl whilst rotting meats will taste fresh and divine.  The spoon doesn’t however protect the user from poisons or disease, so consuming dangerous products will taste healthy but will still cause harm.

Slim Treasure
The Harp of Aratras has strings made of pure gold.  They are so finely made that they act as if they are hairs from the strongest horse or silk from the largest spider.  The wooden shell of the harp is beautifully decorated but the real value in in each golden string.  When plucked by a musician proficient in playing the harp, the sound is both earthy and warm, and is so unique that there is no sound quite like it.

Motionless Snow
In the Tarpa Seas is a mist that has been created by the Tarpa Waterfalls.  Some say that the source of the spring that created these falls is magically because it cures weapons of rust when placed in its waterways.  By the time the water gets to the falls it creates a mist that stays in the air and forms a dense, unmoving cloud.  The cloud is so dense and so magical that when the weather turns cold, the ice and snow crystals appears in the air, motionless. In such weather, it becomes impregnable for sea vessels and in some instances, 10 foot diamond shapes have formed, standing impossibly on one edge.  Only direct sunlight destroys the clouds, but they reform quickly as the mist ascends again.

Rolling Word Play – 3

The Inspiration of Chance and Improvisation – Word Play

I’m starting a series where I generate Roleplay ideas based on random words. Let’s see what words I get to play with today:

Massive Analyst
This is a pill taken by a creature that is desperate for an answer that they cannot yet grasp. Many of those that have taken the pill take a long time to re-emerge from their semi-comatose state.  Some never return, lost in the midst of a mental or spiritual maze.  For most, they have returned profoundly shaken and many are never the same again. The epiphanies they bring with them are often not simple and take events in a completely different direction.

Here is a way of playing out the effects of a Massive Analyst on a d10 die roll:

1 – Utterly lost. Re-roll again the following day to see what happens next.   Add a mental quirk to your character sheet from this life-altering experience.

2-3 – Confused in the unconscious realm. You re-emerge 1d10 days later, but have lost some of your mental sharpness.  Add a condition to your character sheet to reflect this.

4-5 –   You return quickly but altered by the experience.  Add a mental quirk to your character.

6-7 – You were unaffected by the experience and were able to return quickly.  You will gain +1 to the die roll if you ever decide to retake this pill.

8-9 – You found an answer to the question.  Check with the GM to see what wisdom you gained.

10 – You had a profound epiphany.  It is greater than you could have possibly imagined!  Check with the GM for details.

 Activate Understanding
A scene of devastation. Zombie roam across an area known as the Death Zone.  They are surprisingly fast and aggressive, attacking living organisms, which either bleed out or become animated undead husks like themselves.

The source of the trouble is in a grave.  A powerful magical ring was left with the corpse of an elderly lady who died a few years ago.  She carved it and used her magics to prolong her life.  As her own energy drained away, the ring’s stored energy was still working.  As the flimsy wooden coffin in which she was buried deteriorated, the ring’s influence tainted the soil and cause an un-life in the corpses of those in the graveyard.

The town records and library will have information on an old woman who dodged death for so long (she was over 140 years old) and where she was buried.  There is also information about how to use witchcraft to change the energy flow in an item.  Using a ritual and a few key ingredients, the ring’s energy can be changed to generate a flow of peace and rest.  This is a way to finally end the reign of un-life.

Sorry Accept Patience
A society run by a zealous religious faction expects their citizens to report their own sins and the sins of others.  For those who are brought to receive their punishments, they must first ask for repentance (Sorry), accept they are wrong and sign a confession (Accept).  Having signed, they must then await punishment, which will be delivered when the religious faction deem it appropriate (Patience).  This can sometimes take several years and can even be provided in smaller installments.  The faction controls the populous in this way, with fear of punishment and of being reported for sins.

Rolling Word Play – 1

The Inspiration of Chance and Improvisation – Word Play

I’m starting a series where I generate Roleplay ideas based on random words.  Let’s see what words I get to play with today:

Relevant Salmon
A group of salmon who are dependent on a single entity for their survival.  Like a hive mind, they collect their intelligence and ‘pool’ it together into one fish, who leads the others; hopefully to salvation and safe spawning grounds.

There have been instances where a salmon has been caught and all other salmon have attacked the unsuspecting fisherperson until they dropped their catch.  Unfortunately a myth has grown up that killing the one, relevant salmon will grant you wishes.  There is no record of this being confirmed, but there are records of a single salmon being speared and the entire group instantly dying.

Drafty Chocolate
Made from cocoa beans grown in the harsh tropical caves of Hinreln, the taste mentally transports the user to those harsh, windy conditions.  The shock can be good or bad depending on the creature, but it has been proven to lower the body temperature significantly and is highly sought after by those in hot, desert climates.

Suspicious Negotiation
A term that can be applied to many situations, but the particular story to earn this title is a play, very popular in rural towns in which royalty do not reside.  The story starts with a king who rules over a peaceful nation.  In the story he sees a fey creature (the sort of creature varies with each telling) imprisoned in his city.  Fascinated, he ignores his advisors and buys the creature for himself.  The king asks it questions and using its charms and illusory powers the fey creature convinces the king that it can see into the future.  For each question the fey creature conjures up a dystopian vision which in turn feeds the king’s growing concerns.  As the story goes on, the visions get worse and the king’s paranoia alienates him from everyone around him.  The story ends with the fey creature tricking the king into being released.  It then kills then king and assumes his form.