Potions, Magic Items and Temples

It has been a busy few months as I hit a creative period. Following that was the inevitable administration; simpler tasks but no less time consuming! I am delighted to share this new set of ideas, that I believe will be a fun addition to any home campaign.

Glitzz’s Guide to Potions and Floral Amulets is a magical, easy-to-use collection that I adapted from a previous product (The Magic of Nature). For all 35 potions and floral amulets mentioned, it describes its effects and its rarity, which will affect its cost and availability. The ingredients used are also mentioned, and there is a table of ingredients with appearance, terrain where it is found and rarity, in case the DM wishes to allow players to literally ‘home brew’ their own potions and floral amulets!

The Hidden Sanctuary

Using the tables in the Dungeon Master’s Guide to create rooms and content was a fascinating process. It gave me the background with which to build up an adventure. The result was not what I expected and I was excited by the scenario.

The Hidden Sanctuary can be applied to any temple scenario and adds extra layers to a distinguished place of worship. What lies beyond the grand outer halls is sensational and could lead to many problems if discovered. The players will need to decide what to do with this information.

Treasures of the Desert

I was excited by the idea of creating a collection of 100 magical items. I created magical items for other modules and enjoyed the process. It soon became clear just how much work creating 100 items in a row was, but it was very rewarding seeing the collection completed.

Having the treasures come from the desert was a way to bring the items together under one theme. I based the desert on The Da; the prominent land mass in my home campaign. In that, it used to be a much different landscape and the Elven kingdom known as Chan’Danis. The idea that the desert dunes hid many lost artefacts from past kingdoms was an attractive one, and that sometimes a fortunate or persistent adventurer would uncover a tomb or ancient settlement containing these treasures. Only the Desert truly chooses when to reveal its secrets.

There are no future products in development at the moment as I will be spending the summer concentrating on other parts of my life, but I hope to create some quick documents if and when inspiration strikes during my home roleplay campaign, Agora Core. In the meantime, have a good summer!

Sea Adventures and Charity

The D&D group I DM are currently crossing the seas and decided to create a module based on their adventures.  It turned out to be a much larger volume than anticipated!  I am very pleased to release this to other groups and DMs who are looking for buccaneering, sea-swept adventures to add to their stories.

This was always going to be a product where the author’s royalties would go to a charity.  It’s a strange time for everyone, and I wanted to help in some way.  In buying this product, you will be helping ASTEP (Artists Striving to End Poverty); their Arts Resilience Fund is designated to bring the arts to those most in need during this time.

Crossing the Great Archipelago is available from DM Guild for $4.99.

The islands of the archipelago are jealously guarded by greedy rulers and powerful, wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.

There are 30 different scenarios and many unique encounters as well as some classic watery foes!  There are also 60 different treasure items, all rated from low to high, depending on the encounter.

Happy adventuring, and stay safe and well out there!

Fantastical Ideas Series

Over the past year, I have been collecting ideas for quests and characters that could be used in roleplays. The context or system wasn’t so important, just that the idea was original.

I’m now in a position where I can format and publish these ideas in a series. From Urban-based adventures to Rural (mountains, forests and swamps). The latest in the series add an extra layer – they are items and characters, but each comes with its own quest idea as well.

These are all available now on DrivethruRPG and links are in the GM Tools page. I’ve had a lot of fun creating them and I hope that players and GMs get a lot of enjoyment out of playing with these ideas in their campaigns!

A New Festive Adventure!

Another busy month in the workshop has resulted in a festive adventure suitable for parties both new and experienced.  I really wanted to work on the format of the adventure and not add too much detail.  I feel that the module should be both accessible for the Dungeon Master and allow both them to add and embellish characters and plot as they wish.  The more comfortable and confident the DM, the better it is for the players. 

So, what is going on in The Low-Elves: A Festive Tale?

Two Low-Elves thought they were unique among their kind, but after their father’s death, his will reveals that he had other siblings.  Now, they are desperately looking for adventurers to help fulfil their father’s dying wish; to bring the family together again for the Winter Festival.

This adventure has been designed specifically to give the Dungeon Master an easy-to-use guide for running the adventure, including travel encounters, locations each with concise details such as information to gather, venues to visit and plots to untangle.  Finally, stat blocks which are clear and easy to understand. 

  • Four locations to explore
  • Random Encounter tables for four different terrains
  • Low-Elf Player Race
  • Encounters for Low-Mid level parties (1-10)
  • Creature Encounters with Challenges ranging from 1/4 to 7.
  • Twenty Festive-themed Magical Items (Uncommon to Legendary)

The stage is set, now it’s up to the Dungeon Master and the players to fill it with magical moments!

The Low-Elves: A Festive Tale is available to purchase from the DM Guild.

Stag Party: For the Bachelor who has Everything.

This Autumn/Fall I have completed my biggest D&D module to date! Many cafe visits drafting out ideas and online researches for creature stats later has resulted in a 72 page product!  This wasn’t my initial intent, but it’s funny what happens when you go with the flow!

The module is a stag party/bachelor party.  Bold and daring adventures are wanted to give the man of the hour an unforgettable, life-enhancing experience!  Barathol Hemilsduke is an impressive human being, engineer and philanthropist and this weekend, he is finally getting married to his childhood sweetheart, Erta.  His friends wish to give this most prized bachelor a send-off to remember, but what to do for a man who has achieved so much and who already has everything he needs? 

That is why they are entrusting the success of this event to wild and wily adventurers who have seen the world and are prepared to take risks. who better to surprise Barathol and give him the most thrilling night of his life.  So, there is spending money and a reward waiting for the right group of mercenaries prepared to take their test and take Barathol on the stag party of a lifetime!

This module contains the following:

  • six self-contained adventures – the brothel, pub crawl, pit fighting, the grand ball at the palace, the college of magic and the Iste Rae Festival – providing plenty of options and replay-ability.There is also a final section where memories and experiences start to get messy!
  • Rules for getting drunk as the PCs will need to avoid dropping to -5 Sobriety Points and falling unconscious.
  • 33 different alcoholic beverages to sample!
  • 42 different ready-made NPCs with stats, abilities, actions, Challege Rating and XP
  • NPCs are created for low (Levels 1-4), mid (4-8) and high (9-12) levelled parties.
  • Treasure Options including tables for searching, trinkets and magical items for the DM to choose from and the PCs to find.

The Stag Party (with discount) is available to purchase from the DM Guild.

Journey into Twilight


I was recently asked to design an adventure suitable for a eight children; one that wouldn’t have any violence but would require puzzle-solving and have fun treasure. This is how ‘Journey into Twilight’ was born. The most taxing task part was eliminating violence as that so often drives the player vs opponent encounters. But it was fun to provide a framework around Non-Player Character encounters without getting bogged down with the usual stats, skills and special actions. This was much more about the player options and how the NPCs might interact with them.

I tried to keep the quest simple, but ended up creating 15 pages of notes, table options and maps. There are puzzles to solve, decisions to make and strange creatures to catch. Although there are no turn-based combats in this module, there is plenty of danger. And of course, there are fun items to find and fantastical experiences to remember!

If you are interested in giving it a try, please do let me know how you get on. I hope you have a magical time!

Journey Into Twilight is available to purchase from the DM Guild.



Crystal Spires Mine

My latest product has been tried and tested by my RPG group. The Crystal Spires Mine is a D&D 5e quest full of treasure, strange encounters and intrigue! The mining complex fulfills the local Baron’s material needs. Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees

The experience of DMing this adventure went very well and because plot could be adapted to other scenarios, it seemed perfect candidate for a D&D module. I think the sentient mine cart was a particular favorite of the group!

It is available on Dungeon Masters Guild for $2.99. If you do play it, I’d love to know how you get on, what worked well and where you tweaked it.

Single Player RPGs

For the last few months I’ve been busy on various projects, but I’m pleased that this collection has been completed.  I decided to base each roleplay on a person I knew and customize the scenario to their tastes.  It has produced some very unique story lines that I think will be fun to play!

  • Strictly Barnum – your character aims for the leading role in the famous musical version of PT Barnum’s life story.
     
  • Bingo Book Express – your character has a grand plan to combine buying a fleet of used cars and deliver the bingo book orders in one epic trip across the UK!
     
  • Hiking the Camino – from southern France to western Spain, this trip will take plenty of endurance, spirit, and many drops of alcohol and non-eco decisions if your not careful!
     
  • The Diplomat – the elections in Colombia are threatened by foul play from Carlotta Gadhafi and her party.  You are determined to ensure a fair fight!
     
  • Football: A Town’s Tale – When a local team causes a stink by being too arrogant and difficult to live with, you decide to bring back the old boys and local park kids to teach them a lesson!
     
  • Much Ado About EU – With the UK about to go down the EU drain, it’s up to you, a Shakespeare fanatic to ring in the changes at Westminster! 

The system is simple; a single d6 die is used to roll for challenges and each challenge is based on two core stats (different for each story), such as Improvisation or Charm.  There is an opportunity to use a second d6 for certain rolls depending on what items the player has decided their character has on them – this provides variation and improvisation to the game.  The games were inspired by the wonderful one-pager games of Grant Howitt  and choose-your-own-adventure books of Steve Jackson and Ian Livingstone that I enjoyed playing in my younger days.


All of these single player RPGs are available on Drivethru RPG.  If you do play, please let me know what you think.

Camp Fire Tales

It’s been a busy month, but I’m very happy to announce my latest rollplaying publication for 5th Edition!

Camp Fire Tales provides 20 different scenarios for adventures that begin once the party settle down in the wilderness and set up camp.  Whether in desert, arctic tundra, forest or field, these stories can be placed into any campaign setting.  Each scenario is designed for low-level (1-4), mid-level (5-9) and high-level (10+) with many providing unique twists!

I conceived the idea because of running my Agora Core campaign.  Making sure their characters’ days aren’t too regular can be quite difficult, so I wanted a bag of tricks I could use to spice things up.  If their day had been dull, then an unexpected challenge could start a new adventure for them, such as a bandit attack or strange dreams with consequences in the material world, whilst a stressful day of fighting could be rewarded in some way, such as the distant sounds and smells of an army patrol cooking potatoes, or an enchanter who will provides the players with an invigorating rest in exchange for a bit of food.

Because there are 20 scenarios to choose from, the GM (or the players) can roll a die for a random result or the GM can select the one he/she want to try out.  They are re-usable, providing challenges, story-lines and rewards.

The content includes:

  • Over 30 combat encounters (with Challenge Ratings and Experience Points (XP))
  • 27 custom made creatures
  • 11 option tables
  • 14 unique magical items, plus 2 magical item creation points.
  • The magical gifts of The Enchanter.

Camp Fire Tales is available from the DMs Guild for $3.99.

If you do buy it, please let me know what you think!