New for 2021

After a busy time in the workshop, what started off as two new projects grew into four. This was because the Agora Core roleplay group needed new scenarios to match the intensity of the moment. Let’s walk through them…

Token’s Rock
(available from DMs Guild)
In Agora Core, the group was pursuing a slippery character called Baden, but to find him they would need to leave their comfort zone and enter a strange subterranean environment where ancient secrets are waiting to be revealed. This is a rich and surprising storyline that provides opportunities to gather information as well as some unique combat encounters.

Quarterstaffs of Legend
(available from DrivethruRPG)
After creating the Treasures of the Desert book, which contains 100 magical items, I watched a number of Japanese anime series and felt inspired to create a series of unique quarterstaffs. This was a fun project in which its simplicity allowed me freedom and flow to create interesting items. Quarterstaffs are generally underrepresented but there’s no reason that these honed pieces of wood couldn’t be lethal in combat or useful in traveling.

Tomb of the Witch Queen
(available from DrivethruRPG)
Currently in Agora Core, the party are biding their time, trying to stay in the good books of a tyrant until they can strike a deadly blow. From a range of options, they decided to go on a tomb-raiding mission for their employers. Creating this adventure was fun because it was a blank canvas and unrelated from the main plot thread. As I thought about who Sassaya (the Witch Queen) was, I thought about the history of the tomb, her strong, enduring magical essence, and how it was discovered later on by devotees as well as women who had nothing left to lose.

There is a section called the Witch’s Labyrinth, which is based on an idea that is a story element in the Hilda animated TV series as well as the sweet and sour anime, Magica Madoka. I decided to make traversing the labyrinth a player-driven experience, which is a decision I’m really pleased with.

War of the Wilds
(available from DMs Guild)
Inspired once again by the Agora Core group that I DM. A major plot thread in the campaign is the war over the wild and new landscape of the Da. As the players tried to gain allies and find an opportunity to defeat a dangerous enemy, they needed a backdrop where events and conditions could unfold at any given moment. War of the Wilds has become the setting template that I use for each session when they are traveling through the wilds of the Da.

Thanks for taking this tour of the new books with me. If you decide to give them a try with your group, I hope you enjoy the experience! Please do let me know.

December Visions

As the year comes to a close, I have one wonderfully thematic tale to promote and two exciting new fantasy books on the horizon!

The Low-Elves: A Festive Tale 
Two Low-Elves thought they were unique among their kind, but after their father’s death, his will reveals that he had other siblings. Now, they are desperately looking for adventurers to help fulfil their father’s dying wish; to bring the family together again for the Winter Festival.

Token’s Rock

A story of intrigue and exploration on an island full of mythology and a very ambitious explorer.

Quarterstaffs of Legend
This collection contains 12 remarkable magic quarterstaffs, including their backstory and magical effects.

The Low-Elves is available now on DMs Guild, while the other two books will be out in January 2021. If you have any ideas for topics for an RPG module, or if you have any questions about DMing a roleplaying group, please do let me know.

A very Happy New Year to you all!

Potions, Magic Items and Temples

It has been a busy few months as I hit a creative period. Following that was the inevitable administration; simpler tasks but no less time consuming! I am delighted to share this new set of ideas, that I believe will be a fun addition to any home campaign.

Glitzz’s Guide to Potions and Floral Amulets is a magical, easy-to-use collection that I adapted from a previous product (The Magic of Nature). For all 35 potions and floral amulets mentioned, it describes its effects and its rarity, which will affect its cost and availability. The ingredients used are also mentioned, and there is a table of ingredients with appearance, terrain where it is found and rarity, in case the DM wishes to allow players to literally ‘home brew’ their own potions and floral amulets!

The Hidden Sanctuary

Using the tables in the Dungeon Master’s Guide to create rooms and content was a fascinating process. It gave me the background with which to build up an adventure. The result was not what I expected and I was excited by the scenario.

The Hidden Sanctuary can be applied to any temple scenario and adds extra layers to a distinguished place of worship. What lies beyond the grand outer halls is sensational and could lead to many problems if discovered. The players will need to decide what to do with this information.

Treasures of the Desert

I was excited by the idea of creating a collection of 100 magical items. I created magical items for other modules and enjoyed the process. It soon became clear just how much work creating 100 items in a row was, but it was very rewarding seeing the collection completed.

Having the treasures come from the desert was a way to bring the items together under one theme. I based the desert on The Da; the prominent land mass in my home campaign. In that, it used to be a much different landscape and the Elven kingdom known as Chan’Danis. The idea that the desert dunes hid many lost artefacts from past kingdoms was an attractive one, and that sometimes a fortunate or persistent adventurer would uncover a tomb or ancient settlement containing these treasures. Only the Desert truly chooses when to reveal its secrets.

There are no future products in development at the moment as I will be spending the summer concentrating on other parts of my life, but I hope to create some quick documents if and when inspiration strikes during my home roleplay campaign, Agora Core. In the meantime, have a good summer!

Sea Adventures and Charity

The D&D group I DM are currently crossing the seas and decided to create a module based on their adventures.  It turned out to be a much larger volume than anticipated!  I am very pleased to release this to other groups and DMs who are looking for buccaneering, sea-swept adventures to add to their stories.

This was always going to be a product where the author’s royalties would go to a charity.  It’s a strange time for everyone, and I wanted to help in some way.  In buying this product, you will be helping ASTEP (Artists Striving to End Poverty); their Arts Resilience Fund is designated to bring the arts to those most in need during this time.

Crossing the Great Archipelago is available from DM Guild for $4.99.

The islands of the archipelago are jealously guarded by greedy rulers and powerful, wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.

There are 30 different scenarios and many unique encounters as well as some classic watery foes!  There are also 60 different treasure items, all rated from low to high, depending on the encounter.

Happy adventuring, and stay safe and well out there!

Fantastical Ideas Series

Over the past year, I have been collecting ideas for quests and characters that could be used in roleplays. The context or system wasn’t so important, just that the idea was original.

I’m now in a position where I can format and publish these ideas in a series. From Urban-based adventures to Rural (mountains, forests and swamps). The latest in the series add an extra layer – they are items and characters, but each comes with its own quest idea as well.

These are all available now on DrivethruRPG and links are in the GM Tools page. I’ve had a lot of fun creating them and I hope that players and GMs get a lot of enjoyment out of playing with these ideas in their campaigns!

A New Festive Adventure!

Another busy month in the workshop has resulted in a festive adventure suitable for parties both new and experienced.  I really wanted to work on the format of the adventure and not add too much detail.  I feel that the module should be both accessible for the Dungeon Master and allow both them to add and embellish characters and plot as they wish.  The more comfortable and confident the DM, the better it is for the players. 

So, what is going on in The Low-Elves: A Festive Tale?

Two Low-Elves thought they were unique among their kind, but after their father’s death, his will reveals that he had other siblings.  Now, they are desperately looking for adventurers to help fulfil their father’s dying wish; to bring the family together again for the Winter Festival.

This adventure has been designed specifically to give the Dungeon Master an easy-to-use guide for running the adventure, including travel encounters, locations each with concise details such as information to gather, venues to visit and plots to untangle.  Finally, stat blocks which are clear and easy to understand. 

  • Four locations to explore
  • Random Encounter tables for four different terrains
  • Low-Elf Player Race
  • Encounters for Low-Mid level parties (1-10)
  • Creature Encounters with Challenges ranging from 1/4 to 7.
  • Twenty Festive-themed Magical Items (Uncommon to Legendary)

The stage is set, now it’s up to the Dungeon Master and the players to fill it with magical moments!

The Low-Elves: A Festive Tale is available to purchase from the DM Guild.

Stag Party: For the Bachelor who has Everything.

This Autumn/Fall I have completed my biggest D&D module to date! Many cafe visits drafting out ideas and online researches for creature stats later has resulted in a 72 page product!  This wasn’t my initial intent, but it’s funny what happens when you go with the flow!

The module is a stag party/bachelor party.  Bold and daring adventures are wanted to give the man of the hour an unforgettable, life-enhancing experience!  Barathol Hemilsduke is an impressive human being, engineer and philanthropist and this weekend, he is finally getting married to his childhood sweetheart, Erta.  His friends wish to give this most prized bachelor a send-off to remember, but what to do for a man who has achieved so much and who already has everything he needs? 

That is why they are entrusting the success of this event to wild and wily adventurers who have seen the world and are prepared to take risks. who better to surprise Barathol and give him the most thrilling night of his life.  So, there is spending money and a reward waiting for the right group of mercenaries prepared to take their test and take Barathol on the stag party of a lifetime!

This module contains the following:

  • six self-contained adventures – the brothel, pub crawl, pit fighting, the grand ball at the palace, the college of magic and the Iste Rae Festival – providing plenty of options and replay-ability.There is also a final section where memories and experiences start to get messy!
  • Rules for getting drunk as the PCs will need to avoid dropping to -5 Sobriety Points and falling unconscious.
  • 33 different alcoholic beverages to sample!
  • 42 different ready-made NPCs with stats, abilities, actions, Challege Rating and XP
  • NPCs are created for low (Levels 1-4), mid (4-8) and high (9-12) levelled parties.
  • Treasure Options including tables for searching, trinkets and magical items for the DM to choose from and the PCs to find.

The Stag Party (with discount) is available to purchase from the DM Guild.

Journey into Twilight


I was recently asked to design an adventure suitable for a eight children; one that wouldn’t have any violence but would require puzzle-solving and have fun treasure. This is how ‘Journey into Twilight’ was born. The most taxing task part was eliminating violence as that so often drives the player vs opponent encounters. But it was fun to provide a framework around Non-Player Character encounters without getting bogged down with the usual stats, skills and special actions. This was much more about the player options and how the NPCs might interact with them.

I tried to keep the quest simple, but ended up creating 15 pages of notes, table options and maps. There are puzzles to solve, decisions to make and strange creatures to catch. Although there are no turn-based combats in this module, there is plenty of danger. And of course, there are fun items to find and fantastical experiences to remember!

If you are interested in giving it a try, please do let me know how you get on. I hope you have a magical time!

Journey Into Twilight is available to purchase from the DM Guild.



Crystal Spires Mine

My latest product has been tried and tested by my RPG group. The Crystal Spires Mine is a D&D 5e quest full of treasure, strange encounters and intrigue! The mining complex fulfills the local Baron’s material needs. Normally, outsiders are not welcome to just drop into the ‘industrious heart’ of his realm, but it seems there is one particular job that is so dangerous, he does not wish to risk losing any more of his employees

The experience of DMing this adventure went very well and because plot could be adapted to other scenarios, it seemed perfect candidate for a D&D module. I think the sentient mine cart was a particular favorite of the group!

It is available on Dungeon Masters Guild for $2.99. If you do play it, I’d love to know how you get on, what worked well and where you tweaked it.