The exciting finale of Series 4. As the party track down Vijo, they become the hunted ones…
Future podcasts
The plan is to work on future podcasts in slower time and publish the audio only. For more info, see online: Agora-Core.com or @Agoracore.
What do you get if you cross a lion, a dragon and a lot
of spikes? One answer would be an evil
predator capable of impaling its prey from great distances. Another answer would be karma.
Doing the bidding of a Lich lord, Hayyaes, the party are on the hunt for a creature the lich believes is a threat. This leads them to a hidden camp in the Da desert… a Vijo’s cave.
Location: The desert city of Karmal Race: Human Episodes: Series 4, Episodes 6-8 Appearance: Jar is bespectacled and scholarly in appearance, but a little unprepared. Hey has lots of possessions
and yet his clothes are in need of repair and he did not have a way of travelling from Karmal to the lake.
Personality: Jar was friendly and interested upon meeting the party and wasn’t afraid to talk about the mission that he and Ntay were on. Sometimes his comments became wayward or vague, but it was unclear whether this was as a result of his meandering thoughts or perhaps that he was concealing some information. The reason for the mission to find the Lake of Aston was put down to ‘archeological interest’.
Background: No background is known except that Ntay is from the a place she calls ‘Freedom Island’. They
are on a mission to discover a fabled Aston Lake underneath the Da that is said to have existed when this land was a vibrant Elven kingdom.
What Happened during the Roleplay: Contains spoilers – if you haven’t watched/listened to Episode 8…
The party won enough credit to buy camels. They then asked Jar and Ntay to accompany them North as this was the
direction both of their lake and of a mysterious power the party were searching for. Together they discovered a
magically hidden bandit camp and attempted to sneak in. This resulted in a fight with bandits and a mysterious and magical race of camels.
Chance of recurring in future episodes: None. Jar was killed in the fight at the hidden bandit camp.
Character
Portraits used: 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’
Somewhere in the Da lurks a creature with enough power to
worry an ancient lich. The party venture
into the unknown in search of the creature and to return with new servants for
the Lich Lord, Hayyaes.
This episode combines over 2 sessions of online D&D roleplaying.
Location: The desert city of Karmal Race: Demonic, specifics unknown Episodes: Series 4, Episode 5, Brawl in the Boiler Appearance: Upon entering Karmel, the party make enquiries in the Boiler tavern and are accosted by two tall, mysterious, cloaked figures seeking a cleric of Pelor.
Personality: They demonstrated no personality, but that may be because they were trying poorly to blend in.
Background: No background is known. Leigheas is keen to learn more about them though in case they return.
What Happened during the Roleplay: Rather than reveal their cleric, Leigheas, to the demons, Hector pretended to be a masseur and insisted on giving one of them a rub-down, before plunging his blade into its back. He, Leigheas and Pevel then killed one before the other managed to disaparate.
Chance of recurring in future episodes: According to magical lady Irisha, the disciples of GMESH are known to take right-of-passage contracts out on Godly followers, so they can expect a more determined attempt as this demonic disciple seeks to finish what he started.
Character Portraits used: Based on 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’
With favour to spend in Karmal, the party are able to plot
their mission for Lichlord Hayyaes. But
should they journey into the unknown or towards a great, magical power?
The journey starts with the result of the Camel Race, which will surely go to one of the group. But what follows takes a ‘bazaar’ turn and reveals some magical secrets.
There is a threat to the Lich lord Hayyaes and he has sent the party into the desert to eliminate the threat.
So far, Pat insists to that others that something is afoot north of the desert town of Karmal. But to get anything done in this town requires favours and the party must decide which path to take – the risky or the
racy route.
So much for information gathering in a quiet tavern…
Upon arriving at the fortified desert town of Karmel, the party gain directions to the Boiler – a tavern frequently by Pat’s band, the Yardbards. But they soon get more then just information as they encounter gamblers, desert explorers and mysterious monks.
Also, Pat’s new ring keeps tingling, and why do those monks want a Cleric of Pelor?