Non-Player Character Profile

N’tay

Location: The desert city of Karmal
Race: Human
Episodes: Series 4, Episodes 6 onwards
Appearance:  N’tay appears to be in traveler garbs and a 3 cornered- hat.  Her appearance gives little away  except that she is not as defenseless as her academic colleague, Jar.

Personality: She appeared shy at first and not ready to communicate information.  She could occasionally be seen nudging Jar and keep their information vague.  She truly comes to life in battle, however, and seems to prefer physical activity to diplomacy.

Background:  N’tay is from a place she calls ‘Freedom Island’.  The party know little else about this location but do know where she and Jar intend to go; they are on a mission to discover a fabled lake underneath the Da that is said to have existed when this land was a vibrant Elven kingdom called Chandanis.

What Happened during the Roleplay:  After the party won enough town credit to buy camels they asked Jar and N’tay to accompany them North as this was the direction both of their lake and of a mysterious power the party were searching for.  Together they discovered a magically hidden bandit camp and attempted to sneak in.  This resulted in a fight in which N’tay proved extremely deadly cutting down many magical camels and bandits.  Unfortunately she was not able to save her companion, Jar.

Chance of recurring in future episodes:  Very high.  She seems determined to carry out their mission and that means continuing the trail into the bandit camp to discover the magical secrets therein and hopefully a way to the  underground lake.

Character Portraits used: 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Non-Player Character Profile

Jar

Location: The desert city of Karmal
Race: Human
Episodes: Series 4, Episodes 6-8
Appearance:  Jar is bespectacled and scholarly in appearance, but a little unprepared.  Hey has lots of possessions
and yet his clothes are in need of repair and he did not have a way of travelling from Karmal to the lake.

Personality:
Jar was friendly and interested upon meeting the party and wasn’t afraid to talk about the mission that he and Ntay were on.  Sometimes his comments became wayward or vague, but it was unclear whether this was as a result of his meandering thoughts or perhaps that he was concealing some information.  The reason for the mission to find the Lake of Aston was put down to ‘archeological interest’.

Background:  No background is known except that Ntay is from the a place she calls ‘Freedom Island’.  They
are on a mission to discover a fabled Aston Lake underneath the Da that is said to have existed when this land was a vibrant Elven kingdom.

What Happened during the Roleplay:  Contains spoilers – if you haven’t watched/listened to Episode 8…
The party won enough credit to buy camels. They then asked Jar and Ntay to accompany them North as this was the
direction both of their lake and of a mysterious power the party were searching for.  Together they discovered a
magically hidden bandit camp and attempted to sneak in.  This resulted in a fight with bandits and a mysterious and magical race of camels.

Chance of recurring in future episodes:  None.  Jar was killed in the fight at the hidden bandit camp.

Character
Portraits used:
60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Non-Player Character Profile

Disciples of GMESH

Location: The desert city of Karmal
Race: Demonic, specifics unknown
Episodes: Series 4, Episode 5, Brawl in the Boiler
Appearance:  Upon entering Karmel, the party make enquiries in the Boiler tavern and are accosted by two tall, mysterious, cloaked figures seeking a cleric of Pelor.

Personality:
They demonstrated no personality, but that may be because they were trying poorly to blend in.

Background:  No background is known.  Leigheas is keen to learn more about them though in case they return.

What Happened during the Roleplay:  Rather than reveal their cleric, Leigheas, to the demons, Hector pretended to be a masseur and insisted on giving one of them a rub-down, before plunging his blade into its back.  He, Leigheas and Pevel then killed one before the other managed to disaparate.

Chance of recurring in future episodes:  According to magical lady Irisha, the disciples of GMESH are known to take right-of-passage contracts out on Godly followers, so they can expect a more determined attempt as this demonic disciple seeks to finish what he started.

Character Portraits used: Based on 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Non-Player Character Profile

Name: Belstogley
Race: Human
Location: Guardhouse prison in Mid-Nis
Episodes: 2 (Series 1, episodes 4 & 5)
Appearance:  Wild, hairy, wrinkly and muscular.

Personality: Enthusiastic and of-the-moment.

Background: An experienced fighter, Belstogley veered from his clan on the Dudron basin after he fell out with the clan elders.  After his expulsion from the clan, he continued his nomadic existence alone wondering between towns and taverns.

Strengths:  In the spur of the moment, he is exceptionally loyal, determined and friendly.

Weaknesses: Short-term memory resulting in total lack of planning.  Also a dependence on alcohol.

What Happened during the Roleplay:  In the cells of the Mid-Nis guardhouse, Belstogley is persuaded to help the party when they convince him they are friends with ‘Lou’.  He tells them about the armoury and helps them attempt to free their friend, Long Vernal.  In the ensuing attempt to escape from the guardhouse he raged, set fire to the guardhouse and attacked a line of charging guards.

Chance of recurring in future episodes:  Low. He was outnumbered by the guards 5/1 and was caught setting fire to the guardhouse.

Character Portraits used:  60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Non-Player Character Profile

Name: Chief Vance Kooltar
Race: Human
Location: Mid-Nis
Episodes: 2 (Series 1, episodes 4)
Appearance:  With
rugged good looks and a strong build, there is no doubt that he can lead by
example in tough times.  He also appears
stern and earnest; a person you wouldn’t think of crossing.

Background: Vance is a famous son of Mid-Nis having grown
up there.  He is trusted and respected by
the citizens and only left to earn his credentials as a guard.  The times he spend in the Da with the tribes
changed him.  He became a tougher,
stronger leader but also lost some of his innocence and light-heartedness.

Strengths:  Righteous
and charismatic.
Weaknesses:  Small-town
pride could result in short-sighted decision-making.

What Happened:  Vance
received the information from Elstan about murderers in his midst.  He prepared his guards to intercept them at
the gates and chased down Long Vernal when he tried to escape.

Chance of recurring in future episodes:  Medium.
He is aware of the parties crimes and is keen to bring justice down on
them.  Whilst friends of Leigheas the
Cleric have turned a blind eye to the party’s movements, he would not be so
lenient.

Character Portraits used:
City Guard Captain by Windmaker (DeviantArt.com)

Non-Player Character Profile

Name: Gretz
Race:
Human
Location: The Tanin’s Camel Inn
Episodes: 1 (Series 1, episode 2)
Appearance:  Middle-aged, rough features although his modest clothes are clean and kept in good condition.  He has an oily voice and long dark tangled hair that is balding on top.

Personality: Private, helpful but without any innate charm.

Background: Gretz and his wife took over the Tanin’s Camel after the previous owner disappeared. Being the only other staff on the premises they continued to run the place and their ownership has never been challenged.   They did however board up the previous owner’s bedroom, which was discovered to contain a passage to a Well of Souls
underneath.  Unfortunately, this was not discovered in time to prevent two guests from developing strange behavioral changes and his wife from developing large cat whiskers on her face.

Strengths:  Shrewd and can keep things close to his chest.

Weaknesses:  Not a charismatic individual.

What Happened: Gretz tended to the party who were in the employ of Elstan.  He caught them in the barricaded master bedroom, having also damaged three paintings.  He couldn’t persuade them to leave and stop them exploring the entrance to the well but he was reimbursed for the three paintings.

Chance of recurring in future episodes:  Medium. He still runs the inn, so it depends on the party’s  movements.

Non-Player Character Profile

Name: Lanier the Merchant
Race: Human
Location: The docks of Nis-Ton
Episodes: 2 (Series 1, episodes 1-2)
Appearance:  Tall, strong and a little overweight.   He wore travel clothes of fine quality silk and a turban and gave the appearance of being both rich and efficient.
Background: Lanier Whilst Elstan provided the money, Lanier provided the business and administrative acumen that Elstan lacked.  He was loyal and completely trusted by Elstan; so much so that he balanced the accounts and had access to all the funds.

Strengths:  Focussed and strong.

Weaknesses:  Lacking in diplomacy and patience.

What Happened: Lanier hired the party to protect their cargo.  He was impressed by their fighting prowess when they defended the cargo against orcs, but was betrayed in his trust when they attacked him in his bedroom at the Tanin’s Camel.  Lanier was then thrown, unconscious into the Well of Souls.

Chance of recurring in future episodes:  Low. He is not technically dead, but if they encountered the person once known as Lanier he would seem quite different.

Character Portraits used:
60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Non-Player Character Profile

Name: Elstan the Merchant
Race:
Human
Location: The docks of Nis-Ton
Episodes: 4 (Series 1, episode 1-4)
Appearance:  Serious-looking with thin facial features and smartly dressed.

Personality:  He looks down on those he feels are beneath him, and is calculating.

Strengths:  Business savvy and rich.

Weaknesses:  A mixture of blunt honesty and small-mindedness could upset some.

Background:  Elstan made his name in trading through hard work adding ports to his trading route.  DaNis is a recent addition and although small is worth a visit during gatherings such as the Mid-Nis festival, where although the inhabitants are relatively poor, he had managed to make a good profit on less fashionable items.

What Happened:  He asked his fellow merchant, Lanier, to recruit some labourers to move and protect their cargo on the journey to Mid-Nis.  He heard them murder Lanier and so he sent a message to the guards of Mid-Nis to ask for their arrest.  At their impending trial, they escaped their cells and murdered him.

Chance of recurring in future episodes:  Nil.  He’s not coming back after that fight.

Player Character Profile

Name: Long Vernal

Played by: Rob

Race: Human
Sex: Male

Class: Barbarian

Strengths: Strength

Weaknesses: Charisma

Background: Outlander. I ran 25 miles to warn the clan of an orc horde. I’d do it again.

Ideals: It is a person’s responsibility to make the most happiness for the whole tribe.

Bonds: I suffer awful visions of a coming disaster and will do anything to stop it.
Flaws: No room for caution, live life to the full.

Additional Notes from Player: Long Vernal, from the Clan of Badenoch, a settlement in a natural basin about 540 square miles of it. It consists of almost entirely beautiful mountainous country, many hills exceeding 3,000 feet, and contains in the forests of Alder, Drumocher, Gaick and Feshie some of the best deer country in the region. The clan comprises of 300 males and females whom frequently battle the elements and the occasional hordes of Orc. Their symbol is of a stag crushing an orcs head which is tattooed on a clan member’s chest at an early age. The clan leader is called Angar Lupin whom is rumoured to be a werewolf! Long Vernal was thrust into exile after a particular nasty attack from an Orc horde. The Clan was butchered and scattered in all directions. Long Vernal believes his leader is still alive, as he appears in Long’s dreams. The search continues…

Development during series 1: This contains a spoiler alert… Long followed his clan instincts loving the wide plains and outdoor adventure and detesting enclosed, unnatural spaces. His high energy and lack of room for caution meant that he got into more scrapes than any other member of the party. He encountered more visions of his clan leader, Angar Lupin, in the build up to the ‘Summit’ and saw the ground swallow him up. This turned out to be an apt vision for Long himself and yet even at the end, his heart leaped to freedom from his damaged body.

Character Portraits used: 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Player Character Profile

Name: Ikki
Played by: Ralph

Race: Aarakocra

Sex: Female

Class: Monk

Strengths: Dexterity and Flight

Weaknesses: Intelligence

Background: Outlander. I’m driven by wanderlust that led me away from home.
Ideals: Change, life is a constant change and we must change with it.

Bonds: My family is the most important thing in my life, even when they are far from me.

Flaws: Violence is my answer to almost any challenge.

Unique features: Being an Aarakocra makes Ikki very unique outside of the mountains. But it’s not just her hawk headed appearance and talons, it’s also her wings, which allow her to fly up to a distance of 50ft every turn (6 seconds).

Additional Notes from Player: On starting the campaign Ralph had the idea of creating an Aarakocran Pro Wrestler, inspired by a picture on the web. A goal Ikki mentioned would be to defeat the Undertaker at Summerslam.

Development during series 1: So far Ikki has been very much the outsider looking on and resolving disputes with violence, which is very much in line with her background. She is also receiving visions of an impending Trial of the Talons, a fight to claim an Aarakocra partner that links her fate to that of her family as it was her sister who instigated it.