The party are in search of an ancient gong that they hope will open a portal to the Fey Wilds. Having already dispensed with their Hobgoblin guide each room is a mystery and delving deeper into the Hobgoblin stronghold of the Wolf’s Head Regiment reveals that everything is not quite as it seems. Especially when it comes to inventories…
After defeating Vijo – the magical servant of Graz’zt – the party has an uneasy rest ahead of them as they start to hear whispering voices in the Underdark.
A Lich expects them to deliver living beings to him, whilst their travelling companion Ntay wishes to find an ancient lake. Will the party stay united or heed the voices?
It isn’t just for drinking, despite Hector’s protests!
What do you get if you cross a lion, a dragon and a lot
of spikes? One answer would be an evil
predator capable of impaling its prey from great distances. Another answer would be karma.
And so, the party have reluctantly followed the orders of the Lich master Hayyaes to the lair of a creature the ancient mage perceives as a threat. Unfortunately, Vijo, a powerful Lamia has escaped the party’s clutches
by diving into a mysterious pool. Do they dare follow?