The Inspiration of Chance and Improvisation – Word Play
I’m starting a series where I generate Roleplay ideas based on random words. Let’s see what words I get to play with today:
A group of salmon who are dependent on a single entity for their survival. Like a hive mind, they collect their intelligence and ‘pool’ it together into one fish, who leads the others; hopefully to salvation and safe spawning grounds.
There have been instances where a salmon has been caught and all other salmon have attacked the unsuspecting fisherperson until they dropped their catch. Unfortunately a myth has grown up that killing the one, relevant salmon will grant you wishes. There is no record of this being confirmed, but there are records of a single salmon being speared and the entire group instantly dying.
Made from cocoa beans grown in the harsh tropical caves of Hinreln, the taste mentally transports the user to those harsh, windy conditions. The shock can be good or bad depending on the creature, but it has been proven to lower the body temperature significantly and is highly sought after by those in hot, desert climates.
A term that can be applied to many situations, but the particular story to earn this title is a play, very popular in rural towns in which royalty do not reside. The story starts with a king who rules over a peaceful nation. In the story he sees a fey creature (the sort of creature varies with each telling) imprisoned in his city. Fascinated, he ignores his advisors and buys the creature for himself. The king asks it questions and using its charms and illusory powers the fey creature convinces the king that it can see into the future. For each question the fey creature conjures up a dystopian vision which in turn feeds the king’s growing concerns. As the story goes on, the visions get worse and the king’s paranoia alienates him from everyone around him. The story ends with the fey creature tricking the king into being released. It then kills then king and assumes his form.