Rolling Word Play – 7

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Nearly Liability, Adopt Honey and Ended Ledge.

Nearly Liability
A punishment, usually a fine, given to executioners who fail to kill their criminal subjects satisfactorily.  A public hanging or beheading is thought of as the kingdom’s ultimate punishment and a simple but effective deterrent to other would-be criminals out there.  A miscalculated blunder by the punisher is seen as diluting the deterrent at best, and an embarrassment to the kingdom at worst.

Adopt Honey
A forest guardian who takes on the form of a cute, smiley little girl.  Its actions are polar-opposite to the Will ‘O Wisp, which tries to lure travellers to their doom.  In direct contrast, Honey guides travellers through the forest as quickly as possible (as much for the sake of the forest as for the travellers).

Ended Ledge
This strange ledge sticks out on top of a high cliff and is said to be un-walkable by locals and experienced travellers alike.  And yet, something glistens curiously on the end point of the cliff.  Those that have tried to investigate have never succeed in discovering more about the mysterious object and have suffered injuries and even death as a consequence.

Roll 1d6 to see what happens to the player attempting to get to the cliff’s edge: 1-2: The player dimension jumps over the edge of the cliff. 3-4: The player dimension jumps 10ft past the edge of the cliff. 5-6: The player is on the underside of the cliff.  So long as they can maintain concentration (DC 12 Constitution Save) they can remain in their strange upside down state and discover items there.  Otherwise, they fall.

The way to get to the object is to react once the magic protection has been rolled, using athletics or Acrobatics check.  What is the glistening object?  Why is it on the cliff edge?  The GM will decide.

Rolling Word Play – 6

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Silver Rams, Mason Club and Clever Pinch.

Silver Rams
Mysterious silver coins have been appearing in the forest glade beside the village or Barol.  The coin’s design is not one used by the kingdom, and simply contains the outline of a ram’s head.  The villagers have been very cautious of the objects and have not dared touch them, but just two days ago a child went missing from this area, further fuelling the villagers’ panic.

What could be dropping the coins and were they responsible for kidnapping a child?  A story begins here…

Mason Club
A magical club used to shape large rocks as if they were putty.  Wooden in appearance, it acts as a normal bludgeoning weapon except when making contact with the properties in stone.  Then, it can mould the stone.  Very useful against stone constructs such as golems and especially useful if caught in a cave-in.

Clever Pinch
There is a term, to pinch yourself to make sure you’re not dreaming.  In the case of the gnomes who dwell in hovels about the Creln Hills, they have a different saying;  A ‘clever pinch’ is a way of checking that a gnome is still in control of themselves and to prove to others that they are who they claim to be. There are creatures in the Creln Hills who like to imitate and even control the minds of simple folk who are just getting on with living.  If a gnome says something particularly clever or out-of-character, they will be expected to pinch themselves to confirm their identity.  Before now, when there has been no ‘clever pinch’, conversations have stopped abruptly and the gnome or gnome imposter attacked.