Level 4, Episode 7

Tales of the Liakhara

With favour to spend in Karmal, the party are able to plot
their mission for Lichlord Hayyaes.  But
should they journey into the unknown or towards a great, magical power?

The journey starts with the result of the Camel Race, which will surely go to one of the group.  But what follows takes a ‘bazaar’ turn and reveals some magical secrets.

Non-Player Character Profile

Captain Nimitz

Location: The desert city of Arlatla
Race: Lizard Folk
Episodes: Series 2, Episode 9, Red Hall Part 5
Appearance:  Nimitz towers above most lizard fol and wears the armour of Arlatla over his tunic.

Personality:  There is no doubt, Nimitz believes in power and position.  He used his rank as a lever to assert his authority and could be cruel if his position was not respected.

Background:  No background is known, but this ambitious lizard was native to Arlatla and understood the ladder which he wished to climb.

What Happened during the Roleplay:  He found the party as he was looking for ‘volunteers’ to go protect the Bullywug engineers in repairing the heating pipes.  He did not take Hector’s hostilities well and punished him severely. At that moment a seething Hector swore vengeance and made the sure the party paid him a visit before they left the city.

Chance of recurring in future episodes:  Zero.  Hector got his revenge.  Nomo dealt the fatal blow and Nimitz’s corpse landed on a hapless Pevel.

Character Portraits used: 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Level 4, Episode 6

Chasing Favours

There is a threat to the Lich lord Hayyaes and he has sent the party into the desert to eliminate the threat.

So far, Pat insists to that others that something is afoot north of the desert town of Karmal.  But to get anything done in this town requires favours and the party must decide which path to take – the risky or the
racy route.

Level 4, Episode 5

Brawl in the Boiler

So much for information gathering in a quiet tavern…

Upon arriving at the fortified desert town of Karmel, the party gain directions to the Boiler – a tavern frequently by Pat’s band, the Yardbards.  But they soon get more then just information as they encounter gamblers, desert explorers and mysterious monks.

Also, Pat’s new ring keeps tingling, and why do those monks want a Cleric of Pelor?