After defeating Vijo – the magical servant of Graz’zt – the party has an uneasy rest ahead of them as they start to hear whispering voices in the Underdark.
A Lich expects them to deliver living beings to him, whilst their travelling companion Ntay wishes to find an ancient lake. Will the party stay united or heed the voices?
Now experienced Level 4 adventurers, the party must travel through the desert to placate a demanding Lich, but mysterious banging noises and a distressed cart make for a dangerous journey.
It’s midnight in the Red Hall; inner sanctum of the Lizard Overlords… and the party are in search of an ancient library.
The party did not make themselves welcome in Mid-Nis. What next for this band of outlaws?