Player Character Profile

Name: Orix Crota
Played by: Finn

Race: Human
Sex: Male

Class: Wizard

Strengths: Dexterity and Intelligence

Weaknesses: None

Background: Criminal. The best way to get me to do something is to tell me I can’t do it. I don’t pay attention to the risks in a situation. Never tell me the odds.

Ideals: Freedom. Chains are meant to be broken, as are those who would forge them.
Bonds: I’m guilty of a terrible crime. I hope I can redeem myself for it.

Flaws: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.

Development during series 1: Orix lived up to his chaotic neutral alignment, sometimes trying things just to see what would happen. His curiosity has brought him both good and bad results. The visions he experienced as the ‘Summit’ approached were of his college days when he helped expel a fellow mage student, Vian by getting him into trouble. Could this be the terrible crime he feels guilty of? In the visions he say Vian approach the mysterious Mara Society in the north with some apprehension.

Character Portraits used: 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Player Character Profile

Name: Nomo
Played by: Terry
Race: Male
Class: Monk
Strengths: Dexterity (very high)
Weaknesses: Intelligence and Charisma

Background: Hermit. I am utterly serene, even in the face of disaster.  I’m oblivious to etiquette and social
expectations.
Ideals: Greater Good. My gifts are meant to be shared with all, not used for my own benefit.
Bonds: My isolation gave me great insight into a great evil that only I can destroy.
Flaws: I like keeping secrets and won’t share them with anyone.

Additional Notes from Player:  Nomo Naurehta doesn’t know what name his Elvish parents gave to him. His mentor, Ereb Noldo, found him standing outside the smoldering ruins of a remote outpost near Orcish territory. Nomo was a toddler in Elvish terms, badly scarred by the fire and unable to speak. While there were no elves there, Ereb believed some elves had been captured and taken as slaves or hostages.

A half-elf monk living in self-imposed exile, Ereb raised Nomo as he himself had been raised in the monastery, training him in martial arts and how to master his fear of fire, always focusing on becoming as swift and nimble as forest animals and birds, and as aware of his surroundings. Ereb’s favourite question was “Is it better to absorb a blow, or to be elsewhere when the blow falls?”  Ereb was nearly 200 years old when he died, and he encouraged Nomo to seek others who would value his gifts.

Development during series 1: Nomo has had to wrestle with the greater good of his party and the conflicting influences of Hector and Long.  He has been a stable, consistent force the others could depend on and very useful in combat.  Nomo experienced visions of an orc attack he witnessed when very young and this resulted in his fire scars.  This took place at a now abandoned monastery to the south of DaNis.

Character Portraits used:
60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Player Character Profile

Name: Pevel
Played by: Dan
Race: Human
Sex: Male
Class: Rogue
Strengths: Charisma and Dexterity
Weaknesses: Strength and a weasely disposition, described by the player as ‘pathetic’.

Additional Notes from Player: Dan describes Pevel as “a weasely blub of cowardice.  A young man that would betray all his friends to avoid being bullied again, a fat Rincewind, an adolescent Falstaff with the humour, pathetic.”

Development during series 1: Pevel has indeed been cowardly, but his survival skills have allowed him to be sneaky and do anything to avoid near-death experiences.  We also learned in series 1 that Pevel comes from the town of Mid-Nis, which proves useful when the group have to make haste.

Character Portraits used:
60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Player Character Profile

Name: Hector Nyrna
Played by: Ben
Race: Dark Elf / Drow
Sex: Male
Class: Rogue
Strengths: Dexterity
Weaknesses: Intelligence

Unique features: A drow is an uncommon race on the surface world and so will attract attention.

Additional Notes from Player: Hector is a moody, vain, arrogant, durable fighter with a few tricks up his sleeve.  Background: A dark elf living in an underdark city. Has dreams of Ezakina, Archfey, lady of the Fey. They strike up a relationship. He is told that a medallion of hers is kept by someone high up in the drow ranks, She says she wants him to take and wear it. Will strengthen their connection. In exchange for entering her service, he will be rewarded. He sneakily steals it and flees the underdark to the upper lands…..

Development during series 1: Hector has lived up to his arrogant and durable fighter status.  He is not afraid to speak his mind or sleep if his surroundings do not interest him.  His visions show that the drow are seeking him and the medallion that he stole. Ben has provided plans for his level ups and as a Warlock, he may well encounter Ezakina again.

Character Portraits used: 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’

Characters

As part of creating any roleplay, characters are an essential part of it, especially when you factor in the Player Characters (PC) who drive the story and are the reason for creating the roleplay scenarios – to be played out and to see what happens next. Along the way, the Player Characters will meet many intriguing, charming, dangerous, downright despicable, duplicitous or law-abiding non-player characters (NPCs) with whom they can interact. This section will aim to give you the lowdown on who these characters are, what their purpose was and how ‘fleshed out’ they really were.