Rolling Word Play – 16

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Prefers Notary, Actual Materials and Cheeks Rejoin.

Prefers Notary
In one kingdom the power not only sits with royalty, but the Queen’s notary who over time, became her lover and partner in plotting the kingdom’s future behind the King’s back.  The King had been oblivious to this turn of events until recently.  But now he’s starting to ask questions and suspect there may be something more between his wife and her notary.  A plot is formed to knock him off and replace him with someone they can control (an actor, or an illusion from a trusted mage).  Will they succeed and if so, how long can they keep up the façade?

Actual Materials
A gold mine has been producing very little in precious metals and the local community is concerned that the mining company will go under.  Despite their lack of success, work has not ceased and does not look like slowing with those in control determined to continue.  The occasional pieces of glittering gold have emerged, but it isn’t enough to run a mine.  The minors are unmotivated whilst some haven’t been paid in weeks.

There are two illusionists working for the manager, who oversee the mining and carry out inspections. They have been hiding the gold in plain sight making it look like solid rock, and have been sifting out the hidden gold and storing it elsewhere for their own gains.  What is their aim?  Does the manager know?

Cheeks Rejoin
The sacred cheeks of Almara are 2 pristine velvet cushions, made of exquisite material.  They have been kept apart in separate palaces belonging to the Sultan of Almara.  There has long been a myth that the two together provide a coded message for finding the tomb of the first Sultan and untold wealth therein.  However, this interest has piqued recently with the disappearance of one of the cushions, presumed stolen.  Who has the cushion?  What other parties are interested in obtaining the treasures? Where is the tomb located and what lies inside?

Rolling Word Play – 15

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Handbag View Downward, Laughed needlessly and Connectors Parked.

Handbag View Downward
A mage created this bag with two pancake-sized portals that both link to the inside of the bag.  It enables anything within this bag to be in constant motion between the portals.  It was created as a good way to store chemical objects that shouldn’t settle (certain fluids that would turn to solid or explosive ingredients) but it can also be a very effective ranged weapon as it will be at full speed when released from the bag.  When extracting useful contents from the bag, a spell such as Featherfall (D&D) or a Slow spell prevents the contents from splattering everywhere.

Laughed Needlessly
A certain name triggers this curse upon all those in the vicinity of hearing it when it is spoken by someone. Why this powerful prank should work, no-one is sure but it is not fixed to any area.  It follows those who know of its power around, like a virus, spreading onto others who witness the effect.  Urban myths say the person is real and living, but common sense must surely mean they have changed their name by now to avoid complete ridicule.

Connectors Parked
The gates to the Avass – an imposing pyramidal structured tomb – are all connected.  All it takes is for one door to be triggered by opening it and all gates are uniformly activated.  This turns on the life and traps within.

Rolling Word Play – 13

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Petal Rafters, Organ Jive and Postponing Jeers.

Petal Rafters
A fey retreat for weary travellers to be revived in a number of different ways.  Although housed in an average-looking tavern, clients are escorted up a narrow staircase and into a forest scene.  the upstairs has been transformed to look like a forest glade and the floor consists of flower petals, which are soft on the feet but solid to walk on.  Any actions that the fey workers deem inappropriate however, and the floor gives way underneath the naughty traveller’s feet, either trapping them in a petal bind or letting them drop to the floor below.

What is beneath the petal floor?  Is the city aware of what goes on in this building?

Organ Jive
The mightiest known organ known in all the kingdoms has to be the Jive Organ, belonging to the Mountain Dwarves of Jive.  This colossal organ is formed from the very mountain in which it was built, using both natural and dwarf-engineered vents to move the air effectively. It is not only a way of heralding news and calling workers home from the mines; it is also an effective deterrent for those who would otherwise try to invade.  The lowest vibrations can topple armies and siege engines from the mountain path as well as cause landslides.

Postponing Jeers
The Correction Cap is useful, but something to be used with caution.  Using complex magic, it can tweak probabilities and possibilities to improve the wearer’s success in achieving a task.  However, it always has to re-right itself, which can provide an unfortunate kick-back for the wearer.

If a roll is unsuccessful, the Correction Cap will automatically cause the player to succeed. The wearer can then reset the correction cap, meaning that it will fail the next roll they would have otherwise succeeded on.   However, the player can keep the benefits of the cap going for up to 4 rolls (converting failure to success).  If this happens, they will then experience a big downturn in luck.  Either 4 fails or 2 critical failures (for the GM to decide). It is also possible that the cap explodes (e.g. a natural 1 on the dice roll).

Rolling Word Play – 12

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Goes Junior Moods, Revised Toffee and Eloquently Zapped.

Goes Junior Moods
There is something abou Merrymay Town that effects its citizens.  Why else would they cry, laugh, play and sulk just like children, despite their physical age? With this merriment comes an edge. Organisation and long-term thinking is lacking and the mood of the group can change very quickly.  Rules are often broken and a new ‘ruler’ may last 5 minutes or begin a long tyrannical reign. Expect lots of emotion, bursts of creativity and savage law.

Revised Toffee
This sweet, chewy treat was created by an entrepreneurial rogue with a flair for creative magics.  Its secret is said to be the songs played by a master bard whilst it is being made.  The magic of the music mixed with the active toffee-making, created a layer of enchanted life within the toffee mix.  The result is, whilst this charmed toffee is being chewed, the user can pick up feelings and senses that surrounded the toffee during its life up to the present time. This means, that the sights, smells, sounds, even the atmosphere of where the toffee has been will leave a trace that the perceptive toffee chewer can detect.

Eloquently Zapped
People in the religious town of Jorn have been disappearing.  The common connection between the unseen victims is that they were under the weather when last seen.  Some were known to have recently been in an argument, whilst others had become quiet and noticeably sadder than usual.  The reason for the disappearances lies with a priest known by Guthrey.  He is a contented, pleasant fellow and those in the town trust and respect him both for his pious and calm nature.   However, he so offended one powerful witch that she cursed him from afar.  When he now takes confessions from his guilt-ridden subjects, his suggested atonements (such as bathing in the river and asking for forgiveness) send them to a pocket-plane created for them to repeatedly carry out those tasks indefinitely.  Will anyone spot the pattern and stop Guthrey from doing any more accidental damage? Will the pocket plane be found with or without the Witch’s help?

Rolling Word Play – 11

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Penny Swans, Zealous Unity and Spine Frock.

Penny Swans
Three city-bound travellers find shiny pennies from unknown origin.  These curiously pretty objects have a signet carved into the coins and appear to be lucky when the travellers are able to avoid immediate dangers and make uncanny decisions.  The more time goes on, the stronger the bond between the traveller and their penny. The truth is the pennies are magical entities that cannot walk to the city themselves but using their disguised form, can manipulate other creatures to aid them on their mission.  What is the origin of this species?  What mission are they on?

Zealous Unity
The clans of Caldrin, Zarrow and Nercannel form a strained township called Clan-Arrol (Arrol is the river beside which the town is based), which ties the clans together.  If the clans were left to their own devices, they would likely form separate towns or find a semblance of peace, but their unity remains in place thanks to the conniving mind of the town mayor Wezsel Caldrin.  The incoming tax money that forms the treasury is used to run the town and to keep the peace.. at least on the surface.  The rules of ‘spreading unity and harmony’ are strict.  To get around these rules, there are many gangs in operation, all vying for a greater share of the gold and land available. However, many of the gangs are simply agencies of Wezsel Caldrin, spreading disharmony and squabbling among the clans and stopping any outright rebellions.  Will Wezsel continue to reign unchallenged?  And if not, what would the outcome be?

Spine Frock
A dress that attaches itself to the wearer. It is an attractive silk dress that feels smooth to the touch.  However, once worn it’s curse becomes apparent for it cannot be removed.  Instead it bonds with the wearer, attaching itself to them almost like an outer skin.  Once the wearer becomes attuned to the garment, they can use it to safely stretch their spine up to 6 feet and shrink by up to 2.5 feet (if the wearer is less than 5 feet tall, than the distances are halved).  

Rolling Word Play – 10

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Herbs Learn, Aura Jolly and Number Audit.

Herbs Learn
A wooden bridge between the village of Orrow and the market town of Flerin has become unsafe, keeping the villagers from trading for supplies.  Something was using the vegetation beside the bridge to whip those travelling across. It almost got old Snor the peddler, but his donkey wasn’t so lucky and fell out of sight into the dense swampy ground below.

The vegetation itself is carnivorous and is attacking those that cross the bridge. When the adventurer’s pass by, roll 1d6 for the plant’s new tactic:

1-2: Disguises themselves as beautiful flowers and fruits ready for picking. 3-4: Aggressive ambush 5-6: Low growl trap as if something lurks underneath the bridge.

Aura Jolly
A magnificent garden produces an effect part illusion-part drug, inducing the visitors to seeing happy, vivid colours when in fact it is nothing of the kind. Faeries and other fey folk wait till the visiting creatures are intoxicated, and then pounce on their prey.  But what is their end-game?  And who is the ring leader?

Number Audit
Those who know it, call it the Valley of the Five.  Whenever a group passing through number more than five or have more than five of an item (for example, five swords), one of the creatures/items disappears. If there are still more than five items or creatures, the effect will repeat.  The only way to stop this effect from recurring is to split the party and the items between them.  Why does this effect occur and where do those who have disappeared end up?

Rolling Word Play – 9

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Detect Cattle, Trap Brains and Snake Tilt.

Detect Cattle
A farmer’s cattle have all disappeared from his ranch/farmstead.  A few individuals have been found wondering outside the area, and seem completely bewildered.  A plant known as Cow Slip was used to entice the cows towards Tipper’s Dyke.  This local patch of wilderness looks oddly darker than the surroundings and objects that have fallen into the dyke have disappeared from view.

The dyke contains a wild portal going to another plane.  But where does it lead, and who deliberately enticed the cows there?

Trap Brains
A trap that contains a pit full of detached brains.  They are able to survive on a liquid solution and have grown large root-like cords to continue to drink and circulate this life-giving brine.  The living body of a creature that falls into the pit will be attacked by the other brains who will attempt to squeeze into an hole they can find and usurp the creature’s own brain.

Snake Tilt
A bridge not only provides a way across difficult terrain, it also provides a singular point of travel, which is useful if you want to stop others trespassing. The Snake Tilt Bridge connects two rocky ledges that sit above a stream of magma and is designed in a colourful, attractive way to look like a snake.  For those who understand its meaning, it is a deterrent.  A perceptive creature will see a slit in the far side of the bridge that indicates it is not connected to the far ledge.  Only the first half of the bridge is supported underneath.  A party that goes across will get to the centre without any trouble, but as soon as enough of them move past the middle, the bridge will become unbalanced and tilt into the magma stream below.

Rolling Word Play – 8

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Rescue Basis, Earth Dream and Slug View.

Rescue Basis
An emergency state where all the constructs (be it future sci-fi or golum-type creatures) will attempt to save all creatures from threats.  This can be helpful if characters are in real peril, but it’s also difficult for them to do anything new if the constructs believe this presents a risk.  The interesting part here is why was the Rescue Basis was triggered in the first place and how it can be stopped.

Earth Dream
In an ancient woodland, or where one once stood, the ancient trees and fungi created a complex organic highway of energy underneath the ground, becoming an unconscious super-structure. In this vast area, the soil itself imagines creatures or an altered landscape and this in turn creates changes in the land.

But why is the land dreaming so?  Is there in fact a parasite that is causing it to slumber and manipulating its superhighway?  To bring peace to this infected, toxic environment the adventurers will have travel into its heart and wake it up.

Slug View
The town of Chilwen wishes to send adventurers into the nearby woodland to investigate why a barron mound of earth the size of a hill has risen at its centre and decimated the trees.  Anyone investigating will discover a massive migration of slugs rising to the top of the hill and into a dank, smelly hole. Within are many organisms that thrive on decay such as worms and other insects.  These particular worms are blind and viscous and follow the slug trails to find what they can devour.  In the centre of this mess is the source of this disturbance.  A magical artefact discarded by their owners and left to rot in the ground. What is it and why was it abandoned?

Rolling Word Play – 5

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Scalding Regret, Flimsy Bite and Hissing Health.

Scalding Regret
A natural ingredient placed in a stew to deter or punish deal breakers.  A powerful shaman needs adventurers to complete a quest, is happy to pay and give them provisions, but asks them to drink a stew with him to honour this task.  The drink is partly made of swamp weed only found in that area.  It dries and grows hot outside of its own environment. When eaten, it remains in the body for 3 days.  If the party venture out of the swamp area within those 3 days they will suffer horrific burns internally.  They will need clerical or shamanic healing to prevent further damage.

Flimsy Bite
A potential quest. A giant eel has been sighted in the lake where the natives of the area like to fish.  There hasn’t been one seen for many generations and they are afraid to go back into the waters.  Any adventurers who take on this task will find the eel is harmless to the beings as it only eating small plankton-like creatures.  If they follow it down into the waters, they will discover a clutch of eel eggs.  If they attempt to harm or move it or its eggs, it will attempt to defend itself.  The party must make the moral decision how to bring peace in the lake.

Hissing Health
There are ways to survive the jungle of Barvu but they have consequences.  Plenty of animals want to attack others or protect themselves with toxic skin and venomous fangs.  There is a type of snake called the Vulena that if placed on the body will heal them and protect the user from venom.  But it is also a parasite.  Take it off and the host creature will bleed profusely.  The more wounds a player gets and turns to Vulena for help, the more the snakes will assimilate into the host’s body.  There is a tribe in the jungle called the Vulens that is made up of humanoid Vulena.  This is the impact of those who forget themselves and give in to the jungle.

Rolling Word Play – 4

Creating RPG ideas based on randomly generated words.  Here’s today’s selection.  Discover more about the Lying Spoon, Slim Treasure and Motionless Snow.

Lying Spoon
Anything a person eats with this piece of cutlery will disguise the taste and deceive the taster. A delicious dessert will taste fowl whilst rotting meats will taste fresh and divine.  The spoon doesn’t however protect the user from poisons or disease, so consuming dangerous products will taste healthy but will still cause harm.

Slim Treasure
The Harp of Aratras has strings made of pure gold.  They are so finely made that they act as if they are hairs from the strongest horse or silk from the largest spider.  The wooden shell of the harp is beautifully decorated but the real value in in each golden string.  When plucked by a musician proficient in playing the harp, the sound is both earthy and warm, and is so unique that there is no sound quite like it.

Motionless Snow
In the Tarpa Seas is a mist that has been created by the Tarpa Waterfalls.  Some say that the source of the spring that created these falls is magically because it cures weapons of rust when placed in its waterways.  By the time the water gets to the falls it creates a mist that stays in the air and forms a dense, unmoving cloud.  The cloud is so dense and so magical that when the weather turns cold, the ice and snow crystals appears in the air, motionless. In such weather, it becomes impregnable for sea vessels and in some instances, 10 foot diamond shapes have formed, standing impossibly on one edge.  Only direct sunlight destroys the clouds, but they reform quickly as the mist ascends again.