Red Hall, part 1
It’s midnight in the Red Hall; inner sanctum of the Lizard Overlords… and the party are in search of an ancient library.
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It’s midnight in the Red Hall; inner sanctum of the Lizard Overlords… and the party are in search of an ancient library.
The party have made it to the desert city of Arlatla, but who can they trust to get them into the ancient library?
From ferocious elements to shambling shapes in the night the road finally takes the party to the desert city of Arlatla. Let the shopping commence!
The players journey across the Da along the old road to Arlatla, but their way is blocked by a monstrosity. You can call it whatever you want, it has many mouths but no ears!
Heading towards the desert city of Arlatla, what the party wouldn’t give for a full night’s rest…
There are more things that lurk in the undergrowth than creepy crawlies and weasels…
Trapped in a room and face-to-face with an ancient mage…
Things are really hotting up for one member of the group!
What do you do when you encounter a hole which you know contains both evil and magic?
The party did not make themselves welcome in Mid-Nis. What next for this band of outlaws?