After a busy time in the workshop, what started off as two new projects grew into four. This was because the Agora Core roleplay group needed new scenarios to match the intensity of the moment. Let’s walk through them…
Token’s Rock (available from DMs Guild) In Agora Core, the group was pursuing a slippery character called Baden, but to find him they would need to leave their comfort zone and enter a strange subterranean environment where ancient secrets are waiting to be revealed. This is a rich and surprising storyline that provides opportunities to gather information as well as some unique combat encounters.
Quarterstaffs of Legend (available from DrivethruRPG) After creating the Treasures of the Desert book, which contains 100 magical items, I watched a number of Japanese anime series and felt inspired to create a series of unique quarterstaffs. This was a fun project in which its simplicity allowed me freedom and flow to create interesting items. Quarterstaffs are generally underrepresented but there’s no reason that these honed pieces of wood couldn’t be lethal in combat or useful in traveling.
Tomb of the Witch Queen (available from DrivethruRPG) Currently in Agora Core, the party are biding their time, trying to stay in the good books of a tyrant until they can strike a deadly blow. From a range of options, they decided to go on a tomb-raiding mission for their employers. Creating this adventure was fun because it was a blank canvas and unrelated from the main plot thread. As I thought about who Sassaya (the Witch Queen) was, I thought about the history of the tomb, her strong, enduring magical essence, and how it was discovered later on by devotees as well as women who had nothing left to lose.
There is a section called the Witch’s Labyrinth, which is based on an idea that is a story element in the Hilda animated TV series as well as the sweet and sour anime, Magica Madoka. I decided to make traversing the labyrinth a player-driven experience, which is a decision I’m really pleased with.
War of the Wilds (available from DMs Guild) Inspired once again by the Agora Core group that I DM. A major plot thread in the campaign is the war over the wild and new landscape of the Da. As the players tried to gain allies and find an opportunity to defeat a dangerous enemy, they needed a backdrop where events and conditions could unfold at any given moment. War of the Wilds has become the setting template that I use for each session when they are traveling through the wilds of the Da.
Thanks for taking this tour of the new books with me. If you decide to give them a try with your group, I hope you enjoy the experience! Please do let me know.
As the year comes to a close, I have one wonderfully thematic tale to promote and two exciting new fantasy books on the horizon!
The Low-Elves: A Festive Tale Two Low-Elves thought they were unique among their kind, but after their father’s death, his will reveals that he had other siblings. Now, they are desperately looking for adventurers to help fulfil their father’s dying wish; to bring the family together again for the Winter Festival. Token’s Rock A story of intrigue and exploration on an island full of mythology and a very ambitious explorer.
Quarterstaffs of Legend This collection contains 12 remarkable magic quarterstaffs, including their backstory and magical effects.
The Low-Elves is available now on DMs Guild, while the other two books will be out in January 2021. If you have any ideas for topics for an RPG module, or if you have any questions about DMing a roleplaying group, please do let me know.
The D&D group I DM are currently crossing the seas and decided to create a module based on their adventures. It turned out to be a much larger volume than anticipated! I am very pleased to release this to other groups and DMs who are looking for buccaneering, sea-swept adventures to add to their stories.
This was always going to be a product where the author’s royalties would go to a charity. It’s a strange time for everyone, and I wanted to help in some way. In buying this product, you will be helping ASTEP (Artists Striving to End Poverty); their Arts Resilience Fund is designated to bring the arts to those most in need during this time.
The islands of the archipelago are jealously guarded by greedy rulers and powerful, wild creatures. The waters are the hunting grounds for pirates and sharks while corals and storms sink the ships of many a reckless captain.
There are 30 different scenarios and many unique encounters as well as some classic watery foes! There are also 60 different treasure items, all rated from low to high, depending on the encounter.
Happy adventuring, and stay safe and well out there!
Another busy month in the workshop has resulted in a festive adventure
suitable for parties both new and experienced. I really wanted to work
on the format of the adventure and not add too much detail. I feel that
the module should be both accessible for the Dungeon Master and allow
both them to add and embellish characters and plot as they wish. The
more comfortable and confident the DM, the better it is for the
So, what is going on in The Low-Elves: A Festive Tale?
Two Low-Elves thought they were unique among their kind, but after their
father’s death, his will reveals that he had other siblings. Now, they
are desperately looking for adventurers to help fulfil their father’s
dying wish; to bring the family together again for the Winter Festival.
This adventure has been designed specifically to give the Dungeon Master
an easy-to-use guide for running the adventure, including travel
encounters, locations each with concise details such as information to
gather, venues to visit and plots to untangle. Finally, stat blocks
which are clear and easy to understand.
Four locations to explore
Random Encounter tables for four different terrains
Low-Elf Player Race
Encounters for Low-Mid level parties (1-10)
Creature Encounters with Challenges ranging from 1/4 to 7.
Twenty Festive-themed Magical Items (Uncommon to Legendary)
The stage is set, now it’s up to the Dungeon Master and the players to fill it with magical moments!
This Autumn/Fall I have completed my biggest D&D module to date! Many cafe visits drafting out ideas and online researches for creature stats later has resulted in a 72 page product! This wasn’t my initial intent, but it’s funny what happens when you go with the flow!
The module is a stag party/bachelor party. Bold and daring adventures are wanted to give the man of the hour an unforgettable, life-enhancing experience! Barathol Hemilsduke is an impressive human being, engineer and philanthropist and this weekend, he is finally getting married to his childhood sweetheart, Erta. His friends wish to give this most prized bachelor a send-off to remember, but what to do for a man who has achieved so much and who already has everything he needs?
That is why they are entrusting the success of this event to wild and wily adventurers who have seen the world and are prepared to take risks. who better to surprise Barathol and give him the most thrilling night of his life. So, there is spending money and a reward waiting for the right group of mercenaries prepared to take their test and take Barathol on the stag party of a lifetime!
This module contains the following:
self-contained adventures – the brothel, pub crawl, pit fighting, the
grand ball at the palace, the college of magic and the Iste Rae Festival
– providing plenty of options and replay-ability.There is also a final
section where memories and experiences start to get messy!
Rules for getting drunk as the PCs will need to avoid dropping to -5 Sobriety Points and falling unconscious.
33 different alcoholic beverages to sample!
42 different ready-made NPCs with stats, abilities, actions, Challege Rating and XP
NPCs are created for low (Levels 1-4), mid (4-8) and high (9-12) levelled parties.
Treasure Options including tables for searching, trinkets and magical items for the DM to choose from and the PCs to find.
I was recently asked to design an adventure suitable for a eight children; one that wouldn’t have any violence but would require puzzle-solving and have fun treasure. This is how ‘Journey into Twilight’ was born. The most taxing task part was eliminating violence as that so often drives the player vs opponent encounters. But it was fun to provide a framework around Non-Player Character encounters without getting bogged down with the usual stats, skills and special actions. This was much more about the player options and how the NPCs might interact with them.
I tried to keep the quest simple, but ended up creating 15 pages of notes, table options and maps. There are puzzles to solve, decisions to make and strange creatures to catch. Although there are no turn-based combats in this module, there is plenty of danger. And of course, there are fun items to find and fantastical experiences to remember!
If you are interested in giving it a try, please do let me know how you get on. I hope you have a magical time!