New for 2021

After a busy time in the workshop, what started off as two new projects grew into four. This was because the Agora Core roleplay group needed new scenarios to match the intensity of the moment. Let’s walk through them…

Token’s Rock
(available from DMs Guild)
In Agora Core, the group was pursuing a slippery character called Baden, but to find him they would need to leave their comfort zone and enter a strange subterranean environment where ancient secrets are waiting to be revealed. This is a rich and surprising storyline that provides opportunities to gather information as well as some unique combat encounters.

Quarterstaffs of Legend
(available from DrivethruRPG)
After creating the Treasures of the Desert book, which contains 100 magical items, I watched a number of Japanese anime series and felt inspired to create a series of unique quarterstaffs. This was a fun project in which its simplicity allowed me freedom and flow to create interesting items. Quarterstaffs are generally underrepresented but there’s no reason that these honed pieces of wood couldn’t be lethal in combat or useful in traveling.

Tomb of the Witch Queen
(available from DrivethruRPG)
Currently in Agora Core, the party are biding their time, trying to stay in the good books of a tyrant until they can strike a deadly blow. From a range of options, they decided to go on a tomb-raiding mission for their employers. Creating this adventure was fun because it was a blank canvas and unrelated from the main plot thread. As I thought about who Sassaya (the Witch Queen) was, I thought about the history of the tomb, her strong, enduring magical essence, and how it was discovered later on by devotees as well as women who had nothing left to lose.

There is a section called the Witch’s Labyrinth, which is based on an idea that is a story element in the Hilda animated TV series as well as the sweet and sour anime, Magica Madoka. I decided to make traversing the labyrinth a player-driven experience, which is a decision I’m really pleased with.

War of the Wilds
(available from DMs Guild)
Inspired once again by the Agora Core group that I DM. A major plot thread in the campaign is the war over the wild and new landscape of the Da. As the players tried to gain allies and find an opportunity to defeat a dangerous enemy, they needed a backdrop where events and conditions could unfold at any given moment. War of the Wilds has become the setting template that I use for each session when they are traveling through the wilds of the Da.

Thanks for taking this tour of the new books with me. If you decide to give them a try with your group, I hope you enjoy the experience! Please do let me know.

Rolling Word Play – 25

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Count Cabbages, Primaries Dynasties and Downswing Foreman

Count Cabbages
Explosives are being smuggled into the city inside of cabbages.  A cabbage salesman has been charged with bringing them in and selling them to the gang members.  Will the adventurers be involved in this explosive attempt?  Are they involved in the criminal gang?  If they are tracking down the criminals, then they learn that the watch are concerned that a known gang has gone very quiet of late, and are willing to hire the adventurers to do some detecting as the watch resource is being stretched with other official duties.  What is the target for this dangerous activity and what are the criminals’ intentions?

Primaries Dynasties
A great Elven King is the first-born of the original ruler of the kingdom.  He has four generations of elves in his royal family but he continues ever-onwards in his three-thousand year rule.  Many are tired of his reign.  He dislikes change and the kingdom is becoming a laughing stock for its backward, traditional values.  For others, they cannot imagine another ruler in a land steeped in stability and values. Three of his kin will approach the adventurers once their presence is known to them.  One will want their company and give them lots of food, wine and money to amuse him.  Another will want them to be body guards for the king as she suspects foul play.  The other will want the king assassinated for the good of the kingdom.  What will the adventurers do?  They cannot side with everyone so will have to choose their allies carefully.

Downswing Foreman
This military class is especially adept with bludgeoning weapons.  They value fair play above all else and prefer bludgeoning weapons such as the truncheon, flail or club to stun or disarm their opponents.

Class-specific features: – Extra damage with bludgeoning weapons – Stunning Strike – Wisdom is their main mental skill – Strength is their core physical skill – They are trained to deal with the public, and can speak loudly and clearly when needed