Garden of the Archfey

My latest quest is a chance to explore the Fey Realm. It is a wonderful setting because it is a parallel land that exists close to the material plane, but it is filled with enchantment, wild magic and colourful characters. As a fantasy writer, and as a player, there’s plenty of excitement and creative possibilities.

The Garden of the Archfey was going to be part of another project I’m working on called Dangerous Fey, which is a set of five mini adventures. But this module just kept on growing, in terms of locations, NPCs, treasures and plot. So at some point I made the decision to give it the space it deserved as a standalone story. I’m excited to share this and to see how DMs and players adapt to it. There are multiple ending possibilities as well as treasures to find. It also includes:

  • 19 different creature interactions (and possible encounters)
  • 10 different locations to explore on the garden map
  • 20 possible treasures (they could be a boon or a hazard)
  • 20 hidden treasures (all are useful and valuable)
  • NPC possessions including a potions and powder table

Finally, after months of creating, working on and editing its contents, it’s time to set this module free. Have many adventurers, Garden of the Archfey!

Garden of the Archfey can be found on the DMs Guild website.

Rolling Word Play – 46

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Resolve Transcript Proceeds, Glosses Gratitude Shimmered, and Prune Ogre Fluffy.

Resolve Transcript Proceeds
The Arch Fey Andruin has the ability create creatures by writing them into the world with his feathered quill and silky parchment.  Not just happy simply to create, he often writes a script for his subjects.  The latest episode has him unsure of what to do however, as some of his creations have encountered each other.  Should he side with the two-headed troll, the 9 foot dryad or the giant snake with the bear’s head?

If the players enter this scene, how will Andruin react?  Will his creations gang up on them?  He has been known to give his favoured creatures advantages, such as finding useful items or gaining extra muscles they didn’t have before.  Will he take a liking to the PCs, or erase them from his story?

Glosses Gratitude Shimmered
The source of all glamour comes from Eirlattan Falls.  It flows into an underground cave where each water droplet’s brief appearance is dazzling!  The water here is remarkably powerful and any Arch Fey that has fallen on hard times or any foolhardy and ambitious fey creature craves a visit to boost their powers of manipulation and influence.  However, the water also hides many dangerous and evil entities that are disguised by the glamour they wear.  Super-charged sprites, giant insects and other even greater dangers lurk in the caverns surrounding the Eirlattan Falls.

What reason might the players have to visit the falls?  Do they seek power, treasure, or are they helping to revive a fey who claims they will reward them?  Tread carefully, for many in the fey wilds cannot be trusted.

Prune Ogre Fluffy
Old Ravvak is a solitary creature who dwells in his hilltop cave.  With the winds the way they are, his hair is useful.  As he has aged, his hair became white until he began looking more and more like a yeti.  Unfortunately for Ravvak, a myth has developed that underneath all his hair, he has a tattoo of the map where he vanquished and buried his old foe, Gurlich the Fierce.  The myth goes that he hated but respected the eight-foot tall war boss, so buried him with all his possessions.  It is this last part that has spread through the towns and taverns nearby.

Will the adventurers attempt to shave Ravvak’s white fur in the hopes of uncovering the burial ground of Gurlich the Fierce?  Will Ravvak be communicative or uncooperative?  If they succeed, will the myth of the map be true, or just another far-fetched tail in the bardic song repertoire?

Level 5 – Episode 2

The Wolf’s Head Regiment

The party are in search of an ancient gong that they hope will open a portal to the Fey Wilds.  Having already dispensed with their Hobgoblin guide each room is a mystery and delving deeper into the Hobgoblin stronghold of the Wolf’s Head Regiment reveals that everything is not quite as it seems.  Especially  when it comes to inventories…