DM Notes #9

In the Roleplays you have played, what Player Characters stood out? Which ones are still memorable and why? By a stand-out character I mean player characters that were unique, and memorable in some way.

For my second choice, I pick Sir Rengar. For the campaign Jungles of Nocturnal Madness, the DMs allowed us to choose our own PC, but they had to be from specific books available in Unearthed Arcana, which is an area of D&D designed to create custom character and creatures not available in the Players Handbook or Monster Manual, in my case I was given Eberron, Waterborne and That Old Black Magic. As a race of creature, I chose a Krynn (Sea-faring race of Minotaur) and was asked to select 3 types of classes. From those, the DM selected paladin. I was excited!

For a visual idea, see this brilliant picture by brianvadell.

Sir Rengar Gutlub is a fearsome agent of order and took the Oath of the Crown, dedicating himself to society and the just laws that hold it together. In appearance he is a very resplendent bull of legend created to inspire allies and terrify agents of chaos. In his owns words, he had a privileged background but never forgot that his mother did not. He treads the line between the honest working folk and the pillars of society. In truth, he can be a bit of a hypocrite; he believes in upholding moral standards of society, but is immensely proud of his noble birth and can be arrogant and let praise go to his head.

In the first two instalments of Jungles of Nocturnal Madness, the PCs encountered each other in a sea battle between crusaders and pirates during a devastating storm. The survivors ended up on an unknown island. Sir Rengar’s mettle was tested in a jungle full of terrifying creatures (especially at night!). He battled with the need to work together with piratical chaos-agents for the greater good and survival. Without the glue that society brings, he had to refocus and found moments of chivalry and aid kept him in check. When they found a corrupt city with segregated layers of society based on wealth and status, his goal became clear – to purge the city of corruption! I’m looking forward to the next part of this saga.

Level 5 – Episode 2

The Wolf’s Head Regiment

The party are in search of an ancient gong that they hope will open a portal to the Fey Wilds.  Having already dispensed with their Hobgoblin guide each room is a mystery and delving deeper into the Hobgoblin stronghold of the Wolf’s Head Regiment reveals that everything is not quite as it seems.  Especially  when it comes to inventories…

 

Level 5 – Episode 1

Looting

After defeating Vijo – the magical servant of Graz’zt – the party has an uneasy rest ahead of them as they start to hear whispering voices in the Underdark.

A Lich expects them to deliver living beings to him, whilst their travelling companion Ntay wishes to find an ancient lake.  Will the party stay united or heed the voices?

Level 4 – Episode 13

Lardolas and the Lamia

The exciting finale of Series 4.  As the party track down Vijo, they become the hunted ones…

Future podcasts
The plan is to work on future podcasts in slower time and publish the audio only.  For more info, see online: Agora-Core.com or @Agoracore.

Level 4 – Episode 10

Pudding’s Bane

And so, the party have reluctantly followed the orders of the Lich master Hayyaes to the lair of a creature the ancient mage perceives as a threat.  Unfortunately, Vijo, a powerful Lamia has escaped the party’s clutches
by diving into a mysterious pool.  Do they dare follow?

Level 4, Episode 8

What Lies Beyond

Somewhere in the Da lurks a creature with enough power to
worry an ancient lich.  The party venture
into the unknown in search of the creature and to return with new servants for
the Lich Lord, Hayyaes.

This episode combines over 2 sessions of online D&D roleplaying.

Level 4, Episode 7

Tales of the Liakhara

With favour to spend in Karmal, the party are able to plot
their mission for Lichlord Hayyaes.  But
should they journey into the unknown or towards a great, magical power?

The journey starts with the result of the Camel Race, which will surely go to one of the group.  But what follows takes a ‘bazaar’ turn and reveals some magical secrets.