After creating the NPC Creator, I set myself a challenge. I enjoyed creating the product, but I wanted to see what NPCs might be created from it. I was intrigued to see what juicy combinations might arise.
The challenge was really useful in terms of tweaking the original NPC Creator, because I could see if there were any errors, but just as significantly, I could see if the stats boosts and options it created made sense.
The first things to change were the stat boosts. The mental stats (Intelligence, Wisdom and Charisma) were far more likely to come up compared to the physical stats (Strength, Dexterity and Constitution). Secondly some of the options in a table produced the same results (for example, boosting Intelligence by 3 and Wisdom by 2), making the description for the chosen word in the table meaningless. I was able to manage this as I created the NPCs.
The remaining changes were all minor, such as changing an ability’s range or strength, but because there were 100 NPCs to create, it took a long time. As part of the process, I made sure to balance the frequency that each creature came up, and to make sure that no creature type ever had two of the same character class.
I am extremely pleased with the outcome. The final flourish was using midjourney for the character art and including the eight animal companions. Now that the product is complete and released, I really hope the NPCs get to play out in the wild. The idea that Nevi could be a kick-ass companion, or a dangerous villain excites me. What will Grenla find in the woods when she goes looking for the flower in her dreams? Can Kourtan be trusted, or will he use the adventuring party?
There are so many NPCs to interact with, and so many plot hooks to explore. It has been a labor of love, and hopefully a lot of fun for groups out there!
The NPC Centesimo and the NPC Creator are both available on the DMs Guild website, in PDF format.
The concluding part of the Creator Series has been the most intensive of the lot. I’ve released the series as a trilogy, as I will be taking a D&D break to work on my other ideas. But there’s an NPC-related product in the works…
I love creating systems, combining my creativity with a methodical structuring of the material. Providing rollable tables, to me, is bliss. It challenges me to come up with plenty of options for the DM in an overall theming that makes sense.
For this module, I rolled up the results for 100 different NPCs, including their upgrades and possession (equipment). This was so useful, because I caught a lot of changes either for grammatical errors, or because the result didn’t work as I had originally intended. I also balanced the stat increases, which is big part of the NPC creation process.
I found that two new tools were a massive help in creating this module. The first was midjourney, which gave me so much scope in terms of creating experimental art at an affordable price. The second was Chat GPT. I used it to come up with category lists and character backstories based on my rolls for the characters’ personality and background. I always had to tweak it, but it gave me something to work from.
There’s lots to play with in the NPC module. New actions, character traits and backgrounds combine with classic character classes and creature builds. It becomes an extension of the existing DND experience and will hopefully give DMs another tool when creating their world.
The NPC Creator, and Creator Series Bundle are both available on the DMsGuild website, in PDF format.
In a week when the Best Picture at the Oscars featured a fishy lead in The Shape of Water, here is a way to introduce a fishy feel to your D&D campaign. Set these NPCs loose on the story, for free:
Merfolk Warlock (Level 4) and a Merrow Fighter (Level 4)
These characters are part of a Sub-Aquatic Six Pack I have created. All six characters have been given character class levels and a rich backstory to bring them to life. If you’re interested in taking a look at the full version, it is available on the Dungeon Master’s Guild, for under $5.
If you are interested and do get a copy, please let me know what you think.
As part of creating any roleplay, characters are an essential part of it, especially when you factor in the Player Characters (PC) who drive the story and are the reason for creating the roleplay scenarios – to be played out and to see what happens next. Along the way, the Player Characters will meet many intriguing, charming, dangerous, downright despicable, duplicitous or law-abiding non-player characters (NPCs) with whom they can interact. This section will aim to give you the lowdown on who these characters are, what their purpose was and how ‘fleshed out’ they really were.