Booking a Mission
On being given a mission to retrieve books from an ancient library
Nomo: Does anybody know how far Arn is from here? …And does anybody have a library card?
Quotes from Series 2, Episode 4: The Lich
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On being given a mission to retrieve books from an ancient library
Nomo: Does anybody know how far Arn is from here? …And does anybody have a library card?
Quotes from Series 2, Episode 4: The Lich
On doing a deal with a lich.
Orix: I really liked that guy. He could be our friend.
Ikki: …Our scary, skeleton friend.
Quotes from Series 2, Episode 4: The Lich
Trapped in a room and face-to-face with an ancient mage…
DM: Does anyone have Arcana?
Hector rolls successfully
DM: You get an idea about it. You believe the power comes when it’s lit…
Hector: I say “this is just a normal candle, I don’t know what you’re excited about.”
Quotes from Series 2, Episode 3: Leave No Mage Behind
DM trying to help by providing useful info by playing absent character
DM: Ikki seems to think for a moment and then…
Rolls an Intelligence Check of 2
Ikki (played by DM): …That doesn’t seem relevant at all.
Quotes from Series 2, Episode 3: Leave No Mage Behind
Leigheas: What’s the plural of ghoul? Is it ghoulies?!
Quotes from Series 2, Episode 3: Leave No Mage Behind
Things are really hotting up for one member of the group!
Name: Belstogley
Race: Human
Location: Guardhouse prison in Mid-Nis
Episodes: 2 (Series 1, episodes 4 & 5)
Appearance: Wild, hairy, wrinkly and muscular.
Personality: Enthusiastic and of-the-moment.
Background: An experienced fighter, Belstogley veered from his clan on the Dudron basin after he fell out with the clan elders. After his expulsion from the clan, he continued his nomadic existence alone wondering between towns and taverns.
Strengths: In the spur of the moment, he is exceptionally loyal, determined and friendly.
Weaknesses: Short-term memory resulting in total lack of planning. Also a dependence on alcohol.
What Happened during the Roleplay: In the cells of the Mid-Nis guardhouse, Belstogley is persuaded to help the party when they convince him they are friends with ‘Lou’. He tells them about the armoury and helps them attempt to free their friend, Long Vernal. In the ensuing attempt to escape from the guardhouse he raged, set fire to the guardhouse and attacked a line of charging guards.
Chance of recurring in future episodes: Low. He was outnumbered by the guards 5/1 and was caught setting fire to the guardhouse.
Character Portraits used: 60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’
Name: Chief Vance Kooltar
Race: Human
Location: Mid-Nis
Episodes: 2 (Series 1, episodes 4)
Appearance: With
rugged good looks and a strong build, there is no doubt that he can lead by
example in tough times. He also appears
stern and earnest; a person you wouldn’t think of crossing.
Background: Vance is a famous son of Mid-Nis having grown
up there. He is trusted and respected by
the citizens and only left to earn his credentials as a guard. The times he spend in the Da with the tribes
changed him. He became a tougher,
stronger leader but also lost some of his innocence and light-heartedness.
Strengths: Righteous
and charismatic.
Weaknesses: Small-town
pride could result in short-sighted decision-making.
What Happened: Vance
received the information from Elstan about murderers in his midst. He prepared his guards to intercept them at
the gates and chased down Long Vernal when he tried to escape.
Chance of recurring in future episodes: Medium.
He is aware of the parties crimes and is keen to bring justice down on
them. Whilst friends of Leigheas the
Cleric have turned a blind eye to the party’s movements, he would not be so
lenient.
Character Portraits used:
City Guard Captain by Windmaker (DeviantArt.com)
Name: Gretz
Race: Human
Location: The Tanin’s Camel Inn
Episodes: 1 (Series 1, episode 2)
Appearance: Middle-aged, rough features although his modest clothes are clean and kept in good condition. He has an oily voice and long dark tangled hair that is balding on top.
Personality: Private, helpful but without any innate charm.
Background: Gretz and his wife took over the Tanin’s Camel after the previous owner disappeared. Being the only other staff on the premises they continued to run the place and their ownership has never been challenged. They did however board up the previous owner’s bedroom, which was discovered to contain a passage to a Well of Souls
underneath. Unfortunately, this was not discovered in time to prevent two guests from developing strange behavioral changes and his wife from developing large cat whiskers on her face.
Strengths: Shrewd and can keep things close to his chest.
Weaknesses: Not a charismatic individual.
What Happened: Gretz tended to the party who were in the employ of Elstan. He caught them in the barricaded master bedroom, having also damaged three paintings. He couldn’t persuade them to leave and stop them exploring the entrance to the well but he was reimbursed for the three paintings.
Chance of recurring in future episodes: Medium. He still runs the inn, so it depends on the party’s movements.