Played by: Terry
Strengths: Dexterity (very high)
Weaknesses: Intelligence and Charisma
Background: Hermit. I am utterly serene, even in the face of disaster. I’m oblivious to etiquette and social
Ideals: Greater Good. My gifts are meant to be shared with all, not used for my own benefit.
Bonds: My isolation gave me great insight into a great evil that only I can destroy.
Flaws: I like keeping secrets and won’t share them with anyone.
Additional Notes from Player: Nomo Naurehta doesn’t know what name his Elvish parents gave to him. His mentor, Ereb Noldo, found him standing outside the smoldering ruins of a remote outpost near Orcish territory. Nomo was a toddler in Elvish terms, badly scarred by the fire and unable to speak. While there were no elves there, Ereb believed some elves had been captured and taken as slaves or hostages.
A half-elf monk living in self-imposed exile, Ereb raised Nomo as he himself had been raised in the monastery, training him in martial arts and how to master his fear of fire, always focusing on becoming as swift and nimble as forest animals and birds, and as aware of his surroundings. Ereb’s favourite question was “Is it better to absorb a blow, or to be elsewhere when the blow falls?” Ereb was nearly 200 years old when he died, and he encouraged Nomo to seek others who would value his gifts.
Development during series 1: Nomo has had to wrestle with the greater good of his party and the conflicting influences of Hector and Long. He has been a stable, consistent force the others could depend on and very useful in combat. Nomo experienced visions of an orc attack he witnessed when very young and this resulted in his fire scars. This took place at a now abandoned monastery to the south of DaNis.
Character Portraits used:
60 Terrible Character Portraits for Creative Commons Release by ‘A Terrible Idea’