Journey into Twilight


I was recently asked to design an adventure suitable for a eight children; one that wouldn’t have any violence but would require puzzle-solving and have fun treasure. This is how ‘Journey into Twilight’ was born. The most taxing task part was eliminating violence as that so often drives the player vs opponent encounters. But it was fun to provide a framework around Non-Player Character encounters without getting bogged down with the usual stats, skills and special actions. This was much more about the player options and how the NPCs might interact with them.

I tried to keep the quest simple, but ended up creating 15 pages of notes, table options and maps. There are puzzles to solve, decisions to make and strange creatures to catch. Although there are no turn-based combats in this module, there is plenty of danger. And of course, there are fun items to find and fantastical experiences to remember!

If you are interested in giving it a try, please do let me know how you get on. I hope you have a magical time!

Journey Into Twilight is available to purchase from the DM Guild.



Rolling Word Play – 46

Creating Roleplay ideas based on randomly generated words.  Here’s today’s selection.  Discover more about Resolve Transcript Proceeds, Glosses Gratitude Shimmered, and Prune Ogre Fluffy.

Resolve Transcript Proceeds
The Arch Fey Andruin has the ability create creatures by writing them into the world with his feathered quill and silky parchment.  Not just happy simply to create, he often writes a script for his subjects.  The latest episode has him unsure of what to do however, as some of his creations have encountered each other.  Should he side with the two-headed troll, the 9 foot dryad or the giant snake with the bear’s head?

If the players enter this scene, how will Andruin react?  Will his creations gang up on them?  He has been known to give his favoured creatures advantages, such as finding useful items or gaining extra muscles they didn’t have before.  Will he take a liking to the PCs, or erase them from his story?

Glosses Gratitude Shimmered
The source of all glamour comes from Eirlattan Falls.  It flows into an underground cave where each water droplet’s brief appearance is dazzling!  The water here is remarkably powerful and any Arch Fey that has fallen on hard times or any foolhardy and ambitious fey creature craves a visit to boost their powers of manipulation and influence.  However, the water also hides many dangerous and evil entities that are disguised by the glamour they wear.  Super-charged sprites, giant insects and other even greater dangers lurk in the caverns surrounding the Eirlattan Falls.

What reason might the players have to visit the falls?  Do they seek power, treasure, or are they helping to revive a fey who claims they will reward them?  Tread carefully, for many in the fey wilds cannot be trusted.

Prune Ogre Fluffy
Old Ravvak is a solitary creature who dwells in his hilltop cave.  With the winds the way they are, his hair is useful.  As he has aged, his hair became white until he began looking more and more like a yeti.  Unfortunately for Ravvak, a myth has developed that underneath all his hair, he has a tattoo of the map where he vanquished and buried his old foe, Gurlich the Fierce.  The myth goes that he hated but respected the eight-foot tall war boss, so buried him with all his possessions.  It is this last part that has spread through the towns and taverns nearby.

Will the adventurers attempt to shave Ravvak’s white fur in the hopes of uncovering the burial ground of Gurlich the Fierce?  Will Ravvak be communicative or uncooperative?  If they succeed, will the myth of the map be true, or just another far-fetched tail in the bardic song repertoire?