Our Lich
On doing a deal with a lich.
Orix: I really liked that guy. He could be our friend.
Ikki: …Our scary, skeleton friend.
Quotes from Series 2, Episode 4: The Lich
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On doing a deal with a lich.
Orix: I really liked that guy. He could be our friend.
Ikki: …Our scary, skeleton friend.
Quotes from Series 2, Episode 4: The Lich
Trapped in a room and face-to-face with an ancient mage…
DM: Does anyone have Arcana?
Hector rolls successfully
DM: You get an idea about it. You believe the power comes when it’s lit…
Hector: I say “this is just a normal candle, I don’t know what you’re excited about.”
Quotes from Series 2, Episode 3: Leave No Mage Behind
DM trying to help by providing useful info by playing absent character
DM: Ikki seems to think for a moment and then…
Rolls an Intelligence Check of 2
Ikki (played by DM): …That doesn’t seem relevant at all.
Quotes from Series 2, Episode 3: Leave No Mage Behind
Leigheas: What’s the plural of ghoul? Is it ghoulies?!
Quotes from Series 2, Episode 3: Leave No Mage Behind
Things are really hotting up for one member of the group!
Pevel: It’s a bit squashed in here, isn’t it!
Ikki: (sarcastically) Oh I’m sorry, I’ll put my wings away!
– Ikki is an Aarakocra (bird woman).
Quotes from Series 2, Episode 2: Best Paw Forward.
– Orix referring to his Weasel familiar…
Orix: If I hug it will it heal it?
Group laughs merrily
DM: In a perfect world, yes.
Leigheas (ooc): We all hug each other!
Nomo (ooc): The healing hug.
Hector (ooc): Care Bear character class.
Quotes from Series 2, Episode 2: Best Paw Forward.
What do you do when you encounter a hole which you know contains both evil and magic?
This refers to Series 2, Episode 1 of Agora Core: Gifts of Pelor.
After the party was formed, their initial actions caused the original side-stories to be cut because they were never going to be able to walk around the town of Mid-Nis as free men.
And so the possible stories and adventures had to start anew. I really like the moment in the episode when the well does seem to have run dry. They are sitting in a tavern having a quiet drink and wondering where to go from here.
From here, their world is both limitless and directionless. They have no burdens apart from staying clear of Mid-Nis.
Storylines were in place but needed them to make the first move. It was interesting to see what happened next. Orix even mentioned becoming pirates!
By talking to Dais in the tavern they heard the local gossip that they could profit from; a new ‘grave’ site discovered in the desert landscape known as the Da and the Mid-Nis mines requiring a Kobold elimination squad.
Their visionary dreams, brought about by the mysterious ‘Summit’, gave the players personal missions. The visions also gave them insight into other sordid activities going on.
They decided to pursue the treasures in the desert, but they may yet return to the other options. The Kobolds may yet grow stronger and Orix showed an interest in looking in on his friend Vian who left home to go to the mysterious Mara Society. But first, let’s see what the Da has in store…