In the Roleplays you have played, what Player Characters stood out? Which ones are still memorable and why?
This is the question I asked myself recently when thinking when creating new characters for my D&D modules. I think it’s important to mention that by a stand-out character I do not mean that one character should dominate the game to the detriment of the other players, but that the player characters can certainly be unique, eccentric, dogged or their journey more poignant somehow. For each player or viewer, they will have their own favourites and certain memories will stay with them that differ from the other players. For example, Critical Role’s Vox Machina’s player characters are all very unique and distinctive and each had their moments to shine over the course of the campaign.
For my first choice, I am going to select a PC that I once played. My favourite and certainly most memorable has to be Lupa. I joined a sandbox game (a game with a very open plot based on what the characters chose to do) after the first session so I took over an NPC that they players met. The Co-Dungeon Masters had to customise her special abilities to match her NPC background. She was found in a glacier and could control and manipulate ice and hard rocks. Like a Monk using Ki points in D&D 5e, the co-DMs gave her power points that she could spend each day on her abilities. It was so much fun trying to make larger objects move in this tundra-like wilderness such as throwing boulders into battle. She was very useful in combat, but the point-based system prevented her being too overpowered.
Her story didn’t go how I expected at all. The party met a lot of refugees in the wastelands that they were unable to help. Then two of the party saw a giant rock cow marching across the landscape. Lupa attempted to control and befriend the cow. To all our surprise, it worked (natural 20)! Suddenly we had a cow so big it had trees and grass growing on its back. We steered the cow back to the refugees and picked them up. From that moment on, my mission became clear. I was still interested in helping out the party but my priority was to look after these refugees and secure their future. By the end of the roleplay, I had found them a home and created my own civilisation!