A New Festive Adventure!

Another busy month in the workshop has resulted in a festive adventure suitable for parties both new and experienced.  I really wanted to work on the format of the adventure and not add too much detail.  I feel that the module should be both accessible for the Dungeon Master and allow both them to add and embellish characters and plot as they wish.  The more comfortable and confident the DM, the better it is for the players. 

So, what is going on in The Low-Elves: A Festive Tale?

Two Low-Elves thought they were unique among their kind, but after their father’s death, his will reveals that he had other siblings.  Now, they are desperately looking for adventurers to help fulfil their father’s dying wish; to bring the family together again for the Winter Festival.

This adventure has been designed specifically to give the Dungeon Master an easy-to-use guide for running the adventure, including travel encounters, locations each with concise details such as information to gather, venues to visit and plots to untangle.  Finally, stat blocks which are clear and easy to understand. 

  • Four locations to explore
  • Random Encounter tables for four different terrains
  • Low-Elf Player Race
  • Encounters for Low-Mid level parties (1-10)
  • Creature Encounters with Challenges ranging from 1/4 to 7.
  • Twenty Festive-themed Magical Items (Uncommon to Legendary)

The stage is set, now it’s up to the Dungeon Master and the players to fill it with magical moments!

The Low-Elves: A Festive Tale is available to purchase from the DM Guild.

Journey into Twilight


I was recently asked to design an adventure suitable for a eight children; one that wouldn’t have any violence but would require puzzle-solving and have fun treasure. This is how ‘Journey into Twilight’ was born. The most taxing task part was eliminating violence as that so often drives the player vs opponent encounters. But it was fun to provide a framework around Non-Player Character encounters without getting bogged down with the usual stats, skills and special actions. This was much more about the player options and how the NPCs might interact with them.

I tried to keep the quest simple, but ended up creating 15 pages of notes, table options and maps. There are puzzles to solve, decisions to make and strange creatures to catch. Although there are no turn-based combats in this module, there is plenty of danger. And of course, there are fun items to find and fantastical experiences to remember!

If you are interested in giving it a try, please do let me know how you get on. I hope you have a magical time!

Journey Into Twilight is available to purchase from the DM Guild.