It’s been a busy month, but I’m very happy to announce my latest rollplaying publication for 5th Edition!
Camp Fire Tales provides 20 different scenarios for adventures that begin once the party settle down in the wilderness and set up camp. Whether in desert, arctic tundra, forest or field, these stories can be placed into any campaign setting. Each scenario is designed for low-level (1-4), mid-level (5-9) and high-level (10+) with many providing unique twists!
I conceived the idea because of running my Agora Core campaign. Making sure their characters’ days aren’t too regular can be quite difficult, so I wanted a bag of tricks I could use to spice things up. If their day had been dull, then an unexpected challenge could start a new adventure for them, such as a bandit attack or strange dreams with consequences in the material world, whilst a stressful day of fighting could be rewarded in some way, such as the distant sounds and smells of an army patrol cooking potatoes, or an enchanter who will provides the players with an invigorating rest in exchange for a bit of food.
Because there are 20 scenarios to choose from, the GM (or the players) can roll a die for a random result or the GM can select the one he/she want to try out. They are re-usable, providing challenges, story-lines and rewards.
The content includes:
- Over 30 combat encounters (with Challenge Ratings and Experience Points (XP))
- 27 custom made creatures
- 11 option tables
- 14 unique magical items, plus 2 magical item creation points.
- The magical gifts of The Enchanter.
Camp Fire Tales is available from the DMs Guild for $3.99.
If you do buy it, please let me know what you think!