Character-Build IntroductionCharacter-BuildRules Player Name Your Email (required) Character Name Life Force (normal rate is 5) Skills: Each player gets 15 points to spend, but you can decide to trade 2 skill points for 1 additional life force or trade 1 life force for 2 more skills points: Mentality (Skill type) Knowledge (Skill type) Charm (Skill type) Agility (Skill type) Physique (Skill type) Additional Dice Options: Select 4 options from the menu. These will increase your chances of succeeding in situations involving those skills. See the 'Rules' page for more info. Anticipate DangerAcrobaticsCommandCompassionDecision-Makingelectronic TechnologyDriving (Bike)Driving (Car)Driving (Other)Hand-Eye CoordinationHeavy LiftingInvestigationLanguagesMarksman (ranged)Mechanical TechnologyMartial Arts CombatMemoryNegotiationProblem SolvingResilience Provide a backstory (ie. a history) to your character. Anything goes. The GMs will then graft this onto player vocations and situations in the present which suit the plot, so please think of these backgrounds as characters' histories rather than their presents.